Pocketpair says Palworld has turned down a huge number of potential collaborations because they simply didnât make sense for the game.
John âBuckyâ Buckley, Pocketpairâs head of publishing and communications, explained that the studio has always followed a âfun-first approachâ with crossovers.
âYou guys simply do not realize the sheer number of collabs weâve rejected or scrapped for that reason.â
According to Buckley, collaborations like Terraria and Valheim worked because they fit naturally with Palworldâs survival gameplay and overall tone.