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Ethan Mollick
@emollick
Professor @Wharton studying AI. New book, Co-Existence, coming October 20. Preorder here: Substack:
Joined May 2009
591 Following    374.3K Followers
I kept asking Claude Fable to make the game "more AAA" over and over again. The results are... interesting. In Claude's view, this meant upgrading graphics, boss fights, mechanics adding custom sounds and soundtracks until it reached the limits of WebGL.
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Fable: "you have Unity and access to MCP. I want you to build a game that is a unique twist on a FPS. You want the player to say "wow" & "so clever" and to enjoy the core gameplay loop" WebGL: * It had no assets so the graphics are procedurally generated
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