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西乔 XiQiao
@recatm
ML Applied Research & Senior Advisor, Video/Image/world model. a Mother、Founder、Cartoonist & Digital Artist. book «Illustrated History of Programming».
3.7K Following    121.2K Followers
I did a fairly detailed comparison of 5.6 Sol High and Fable 5 High across two different types of tasks. The first was a technical task in my own field. I asked them to look at relevant papers and help me think through some ideas and interpretations around Transfusion-like architectures. The second was a series of fairly challenging historical-dynamics simulations, which required broad knowledge, flexible reasoning, and the ability to explore different possibilities. I used multiple rounds of prompts in both cases and tried different prompting approaches to see how they responded. Here’s what stood out to me. Fable is much better at thinking broadly. It is good at pulling in ideas from different theories and fields, making connections quickly, and spotting angles that are interesting or easy to turn into a compelling narrative. It is also good at coming up with edge case for testing an idea. The problem is that Fable is much less reliable when it comes to doing rigorous work. It often starts with a conclusion and then builds the story around it, instead of letting the evidence lead. Once it settles on a hypothesis, it may stretch a theory too far, shift assumptions or definitions halfway through, make attribution errors, mix different arguments together, or take evidence out of context. It tends to pick whichever local claim or data point is most useful for the argument it wants to make. So for tasks where rigor really matters, Fable still leaves a lot of holes. 5.6 Sol has the opposite problem. It can be too focused on the exact question in front of it, with less creativity and less willingness to explore. Sometimes it is so careful that it gets stuck inside the existing framework. The best workflow I’ve found so far is to use Fable 5 for generating hypotheses, building possible mechanism-level explanations, expanding experimental ideas, and connecting concepts across different fields. Then I give Fable’s output to 5.6 and ask it to critique the reasoning, look for counterexamples, check the conditions under which the claims would hold, and identify possible failure cases. After that, continuing the discussion with 5.6 usually improves the quality quite a lot. Fable is also very good at arguing. If you want help getting into a fight online, it is probably the better choice. It is especially skilled at selective quotation, shifting definitions, and expanding or narrowing the assumptions whenever it helps the argument.🤣 @thsottiaux
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Made with ltx 2.3 locally using director workflow and new convrot model. #cinematic# #filmphotography# #ltx#
🔥Your Videos Just Became 4D Worlds (1/2) #OmniX# predicts 3D trajectories for every pixel across any viewpoint and time - all in one forward pass. Our key insight: 3D motion is low-rank, so a small set of dynamic tokens is enough to track everything. Code is here👇 #ECCV#'26
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HappyOyster 1.0 is now live! Happy Oyster 1.0 is an open-ended world model product for real-time world creation and interaction. Create your world now at — let's explore together! Directing: Real-time interactions: Chat with virtual companions—every prompt changes the experience. Rewrite story: Pause, rewind, and generate a new path whenever you want. More ways to play: Virtual pets, dress-up, mystery boxes, and hidden interactions waiting to be discovered! Adventure: Explore extraordinary places: From deep ocean floors ruins to oil paintings or surreal dreamscapes. Feel the freedom of movement: Skate, parkour, and wingsuit through dynamic worlds. Open-world interaction: Move freely with WASD controls, jump, hide and battle enemies—just like playing a game! Limited-time rewards: Get FREE credits daily until July 17! Start exploring: The world is your oyster. Open it.
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we made a new model for text-to-image generation and editing. the results are looking good and the leaderboard is looking strong. it turns out that nano banana 2 is not impossible to beat, which felt like the case at the beginning of the year. there are a lot of great models out there that get released often. why should you care about reve 2.0? to me, there are mainly two reasons. one being that reve is an underdog, reasonably funded but magnitudes less than other big labs, e.g. oai, google, meta, etc. you might be curious about how we managed to make it to the top. two being that reve 2.0 is a decent model, and we as a team are willing to talk openly about some of our learnings and thoughts that could be helpful. in this post, i want to share mine on reve 2.0 and multimodal in general as a person working on it. first things first, reve 2.0 is a pixel diffusion model with a thing that we call "layout" as the rendering representation. these two things are our research bets that turned out to work amazingly well. pixel diffusion lets us go 4k without sacrificing quality or speed. layout lets us scale better and have better control, which are two sides of the same coin. the field standard has been to use long upsampled prompts for rendering. yet this results in an awkward situation where captioners and users need to describe precise controls with text, which can be inaccurate. this inaccuracy amounts to bad reconstruction and control at test time. it gets worse with scale. and this inherent ambiguity is a curse in current multimodal generators. so what's a layout? a layout is a css of an image, which can be either defined by humans or learned by models. we end up capitalizing a lot on regions, which are good for 2D space. yet this idea naturally generalizes. it turns out to be a standard VLM mid-training task, and that's solvable in good hands. it also brings many good properties in pretraining and post-training, which i am not going to expand on. ideogram independently verified that layout is useful (released on the same day, congrats!). to be clear, these bets are not novel, but to put together a system that makes them work is (and showing it beats nano banana 2). second, it's nice that these bets, among others, worked out. however, like in many cases, there was a long time when things were underperforming. our competitor models are great, and most likely didn't make many risky bets. it is a big pipelining and engineering problem. why should we risk it? in retrospect, the culture of our team and leadership helped a lot. our priorities didn't swing and have stayed focused during our development. the idea makes sense, the execution is good, if things don't work out it's a bug, let's go find it and try more things. by and large, reve remains a research lab with big computers. this is rare. let me tag some amazing ppl here: @Taesung @m_gharbi @Songwei_Ge @TianweiY James Hong @dima_smirnov_ @theSidlak, ... the list goes on. third, we spent most of our time improving text-to-image and didn't do much on editing. and our arena ranks show that. to date, we are #2# on text-to-image yet #9# on image editing. it's honestly a bit embarrassing that we didn't do well in editing, as layout promises to do well. but i am confident that this will improve, as we are juggling bandwidth and resources (we are a small team, and hey, come join us!). fourth, talking about leaderboards and the state of multimodal, i genuinely feel that the gap between labs is shrinking. compared to LLMs, multimodal gen is at least half a year to a year behind. i am talking about architectures and core pipelines. to do good multimodal, you need to do good LLMs. reve has been helped by the OSS community a lot, but we've realized we need to own our language stack. and scaling follows naturally. leaderboards, in turn, are a noisy approximation and average of the real environments that you care about in deployment. they chase scaling and generalizable post-training. reve 2.0 ended up not being driven much by leaderboard evaluation, but relying on our intuition instead. finally, how can multimodal be more useful? this is a question that keeps me up at night. coding has found its product-market fit and is driving up societal productivity. how can multimodal do that too? to me, we are nailing a single-round rollout that leads to an infinite one. this infinite rollout will drive our digital interaction and creation. for this rollout to be good, it needs to be precise. otherwise rollout efficiency is too low for either humans or agents. we are making bets and concrete progress towards that goal, such as converting images into a css-like layout. if you are interested in this topic, i recommend @stuffyokodraws's post for a high-level digest: the success of multimodal depends on whether or not it can find a good product-market fit. that's the top question to figure out, then it's the model. it's quite non-linear to be honest, as critical pieces are still missing. but to me it's an area worth pouring my thoughts and efforts into. give our model a spin, try your tasks, move some boxes. in case you find any bugs, please let me know in a reply or DM. hope it can help you.
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how does the brain build and track an internal state of the world from (possibly incomplete and noisy) visual observations? i believe visual state tracking will be the grand challenge for vision in the coming years, and i hope this benchmark can be a useful starting line. enjoy!
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Can MLLMs actually track what's happening in a video? Introducing VSTAT 🎯, our new benchmark for visual state tracking. The tasks are simple: count cups, read typed words, count page flips. Humans solve them easily. MLLMs don't. 🧵 [1/11]
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Discovery requires Evaluation from a person or from an explicit goal, and only in the latter case will we attain full autonomy.
A new and possibly controversial perspective: In this video, I explain the sense in which generative AI trained by supervised learning is incapable of making novel discoveries. The text of the speech: AI Creativity and Discovery Good day ladies and gentlemen. I regret that I am unable to be with you all today to engage in a back-and-forth discussion, but I am nevertheless pleased to be able to share with you, via this recording, some high-level thoughts about the current and future state of artificial intelligence, and in particular about AI’s relationship to science and mathematics, which is, as I understand it, the central focus of this meeting and of the SAIR Foundation. I would like to start with an old joke; I am sure you have heard it before. It is the one about the researcher whose work is being evaluated, and the review comes back, and says “This work is both novel and good. Unfortunately, the parts that are good are not novel, and the parts that are novel are not good.” My first point about AI is that this assessment applies exactly to large parts of AI as we know it today. Not all of today’s AI, but a large part of it. Pretty much all of what we mean by “Generative AI”---which includes large language models, and the images and video models, and even the new methods for learning world models. All of these AIs take large numbers of examples and produce a “model” which behaves similar to the examples, that is, which generates text like people, or images like artists or nature, and videos like we find on the internet. Don’t get me wrong, Generative AI can be extremely useful. No doubt about that. But the assessment of the joke still applies. These systems can produce output that is both novel and good, but not at the same time. In many ways this is just absolutely not a problem. When we ask an AI for an answer from the internet, or to summarize a document, we don’t want it to be novel. We are happy if the quality of the answer, the goodness, comes from the source material—from the people who wrote the document or the articles on the internet. If the AI’s answer is novel it means it is going beyond the source material, adding something beyond it. This is what we call “hallucinations”. In most cases, we don’t like it when the AI makes something up, when it adds something novel. One exception, of course, is when we are looking not for facts or reality, but for fiction and entertainment. We might ask for a bedtime story for a child, or an image based on existing images on the internet but which is nevertheless different and distinct from them. In these cases, it is never easy for us to know how creative the AI is actually being, as we do not know how close the AI’s story, poem, or image is to the source material. In a real practical sense we can not know this because the internet is too big, the possible sources that the AI may draw upon are too numerous. When we ask for a fiction or novelty, the AI can give it to us because its processing is in part stochastic. Every decision can go multiple ways and will go different ways and produce a different trajectory every time. The trajectory can be random—and thus novel—or it can be based on the training data—and thus “good” because the training data is good, sourced from people or reality. Thus, the trajectory is either novel or good—based on randomness or based on data—but never both at the same time. Really, I think it is okay if the output of Generative AI is never good and novel at the same time. For the researcher in the joke this is a devastating criticism, but for most things it is not, and for Generative AI it is not. Generative AI is meant to be a mimic. This is what supervised learning is for. Generative AI can be extremely useful, even when it just mimics, if it is faster, or cheaper, or smaller, or more customizable, or more copy-able, than the thing being mimicked. It is okay if Generative AI cannot be both novel and good at the same time. It is still a transformative technology. But it is a limitation. And remember we are here to use AI for science and mathematics, and for these areas the assessment of the reviewer in the joke is devastating. For these areas we need true creativity and discovery. Generative AI—or Mimicking AI—will never get where us there. For these we need something more, and indeed we have something more in other parts of AI. We have many AI systems which can give us more. We have AlphaGo with its world-changing move 37, or AlphaZero with its brilliant original chess-playing style. We have GT-Sophy that drives simulated racecars better than any human. We have AlphaFold and AlphaProof and Claude-Code, which have brought true advances in science, mathematics, and programming. We have RL-Lyft which optimizes the assignment of cars to passengers in the ride-hailing business. All these systems have found things that are both novel and good. And, truth be told, some language models have been augmented in ways that make them more than Generative AI based on supervised learning. All these systems have some additional features that make them capable of true creativity and true discovery. It is important for us to recognize what this is—and that it is not present in ordinary, garden-variety Generative AI. It is something that can not come from just supervised learning, from learning from examples. What is it? Well, it is a simple thing, a commonsense thing. It is not new. We have many names for it, but unfortunately none of them are very good names. I will call it Discovery. Basically, Discovery is just the idea of trying many things and seeing which of them work, then keeping those that worked the best. Evolution by natural selection works this way. The scientific method works this way. And just ordinary life and learning works this way. We try things and remember what works. What could be more obvious? In this behavioral case, psychology has two names for it— “instrumental learning” and “operant conditioning”—and in machine learning it is what we mean by “reinforcement learning”. We also see the idea of Discovery in planning and combinatorial search—anything that involves the idea of “generate and test”. The essence of Discovery is to combine three steps: 1. Variation, 2. Evaluation, and 3. Selective retention. Of course, I am not the first to say this. I am not the first to point out that this combination of steps is key to science, to evolution by natural selection, and to animal behavior. I think particularly of papers by Donald Campbell, by Daniel Dennett, and by Gary Cziko. What is new in my remarks is to directly relate the idea of Discovery to modern AI to help us see that it is not present in supervised learning or Generative AI—in particular, that Discovery is not present in backpropagation or gradient descent. Let me say explicitly what is missing from Generative AI. As we have remarked, these systems do have a stochastic aspect, so they do generate a variety of trajectories and behavior. What is missing is the Evaluation step. The generator was pre-trained by supervised learning, leaving no way at runtime to Evaluate what it generates. And of course without Evaluation there can be no Selective retention, and thus no Discovery. The variation can bring novelty, but without evaluation there is no Discovery, and arguably, no creativity. That is, I would say that creativity requires that the new things generated be Evaluated. Without evaluation, and retention of the best, there is nothing created. The novelty flickers into existence but, if its value is unrecognized, it flickers away and is lost. In many cases, Evaluation is done by people to make a discovery. As when we have Generative AI make many pictures for us, and then we pick the one that we like the best. The human+AI system completes the discovery. In many other cases, the Evaluation comes from a clear objective. Some moves lead to checkmate, some steps lead to a proof, some actions result in high reward, some genotypes make more copies, some theories explain the data better. Some prefer the Variation step to be called Blind variation, where “blind” here means that it is uninformed, a shot in the dark. It does not need to be completely uninformed; a good scientist does not select theories to test at random. But neither can it be completely informed and determined. There must be some uncertainty about where the answer lies in order for there to be a discovery. In practice, the variation is partly informed and partly blind, but it is the blind part that corresponds to the discovery. Now let us briefly go all the way to modern deep learning, to the backpropagation algorithm. At first it might seem that backpropagation is incapable of discovery because it is deterministic and thus incapable of variation. But this is not correct. The weight updates of backprop are deterministic, but the weights are initialized to small random values. The random initialization is often downplayed, but in fact it is a necessary form of variation; it must be done properly to get good performance. In backprop this Variation is done once, at network initialization, so its effect is temporary, and later the network may lose its ability to learn. This is the weakness of deep learning that is alleviated with a new algorithm that my group presented in Nature a couple of years ago. Our “continual backpropagation” made one small change: every so often a less-used neuron would be re-initialized to small random weights. This allows the variation to continue and plasticity to be retained. Although there is much more to be said about Creativity and Discovery, this is the key point: they are more than supervised learning, more than pattern recognition, more than prediction, and more than world modeling. Those things are important, but they alone will not bring us to discovery. Discovery requires Evaluation from a person or from an explicit goal, and only in the latter case will we attain full autonomy. So that is my call to arms. If we want the full power of AI scientists, then we should share the goals with them so they can create, evaluate, discover, and in these ways fully participate in achieving the goals. Let’s be bold! Let’s fully automate Creativity and Discovery!
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A new and possibly controversial perspective: In this video, I explain the sense in which generative AI trained by supervised learning is incapable of making novel discoveries. The text of the speech: AI Creativity and Discovery Good day ladies and gentlemen. I regret that I am unable to be with you all today to engage in a back-and-forth discussion, but I am nevertheless pleased to be able to share with you, via this recording, some high-level thoughts about the current and future state of artificial intelligence, and in particular about AI’s relationship to science and mathematics, which is, as I understand it, the central focus of this meeting and of the SAIR Foundation. I would like to start with an old joke; I am sure you have heard it before. It is the one about the researcher whose work is being evaluated, and the review comes back, and says “This work is both novel and good. Unfortunately, the parts that are good are not novel, and the parts that are novel are not good.” My first point about AI is that this assessment applies exactly to large parts of AI as we know it today. Not all of today’s AI, but a large part of it. Pretty much all of what we mean by “Generative AI”---which includes large language models, and the images and video models, and even the new methods for learning world models. All of these AIs take large numbers of examples and produce a “model” which behaves similar to the examples, that is, which generates text like people, or images like artists or nature, and videos like we find on the internet. Don’t get me wrong, Generative AI can be extremely useful. No doubt about that. But the assessment of the joke still applies. These systems can produce output that is both novel and good, but not at the same time. In many ways this is just absolutely not a problem. When we ask an AI for an answer from the internet, or to summarize a document, we don’t want it to be novel. We are happy if the quality of the answer, the goodness, comes from the source material—from the people who wrote the document or the articles on the internet. If the AI’s answer is novel it means it is going beyond the source material, adding something beyond it. This is what we call “hallucinations”. In most cases, we don’t like it when the AI makes something up, when it adds something novel. One exception, of course, is when we are looking not for facts or reality, but for fiction and entertainment. We might ask for a bedtime story for a child, or an image based on existing images on the internet but which is nevertheless different and distinct from them. In these cases, it is never easy for us to know how creative the AI is actually being, as we do not know how close the AI’s story, poem, or image is to the source material. In a real practical sense we can not know this because the internet is too big, the possible sources that the AI may draw upon are too numerous. When we ask for a fiction or novelty, the AI can give it to us because its processing is in part stochastic. Every decision can go multiple ways and will go different ways and produce a different trajectory every time. The trajectory can be random—and thus novel—or it can be based on the training data—and thus “good” because the training data is good, sourced from people or reality. Thus, the trajectory is either novel or good—based on randomness or based on data—but never both at the same time. Really, I think it is okay if the output of Generative AI is never good and novel at the same time. For the researcher in the joke this is a devastating criticism, but for most things it is not, and for Generative AI it is not. Generative AI is meant to be a mimic. This is what supervised learning is for. Generative AI can be extremely useful, even when it just mimics, if it is faster, or cheaper, or smaller, or more customizable, or more copy-able, than the thing being mimicked. It is okay if Generative AI cannot be both novel and good at the same time. It is still a transformative technology. But it is a limitation. And remember we are here to use AI for science and mathematics, and for these areas the assessment of the reviewer in the joke is devastating. For these areas we need true creativity and discovery. Generative AI—or Mimicking AI—will never get where us there. For these we need something more, and indeed we have something more in other parts of AI. We have many AI systems which can give us more. We have AlphaGo with its world-changing move 37, or AlphaZero with its brilliant original chess-playing style. We have GT-Sophy that drives simulated racecars better than any human. We have AlphaFold and AlphaProof and Claude-Code, which have brought true advances in science, mathematics, and programming. We have RL-Lyft which optimizes the assignment of cars to passengers in the ride-hailing business. All these systems have found things that are both novel and good. And, truth be told, some language models have been augmented in ways that make them more than Generative AI based on supervised learning. All these systems have some additional features that make them capable of true creativity and true discovery. It is important for us to recognize what this is—and that it is not present in ordinary, garden-variety Generative AI. It is something that can not come from just supervised learning, from learning from examples. What is it? Well, it is a simple thing, a commonsense thing. It is not new. We have many names for it, but unfortunately none of them are very good names. I will call it Discovery. Basically, Discovery is just the idea of trying many things and seeing which of them work, then keeping those that worked the best. Evolution by natural selection works this way. The scientific method works this way. And just ordinary life and learning works this way. We try things and remember what works. What could be more obvious? In this behavioral case, psychology has two names for it— “instrumental learning” and “operant conditioning”—and in machine learning it is what we mean by “reinforcement learning”. We also see the idea of Discovery in planning and combinatorial search—anything that involves the idea of “generate and test”. The essence of Discovery is to combine three steps: 1. Variation, 2. Evaluation, and 3. Selective retention. Of course, I am not the first to say this. I am not the first to point out that this combination of steps is key to science, to evolution by natural selection, and to animal behavior. I think particularly of papers by Donald Campbell, by Daniel Dennett, and by Gary Cziko. What is new in my remarks is to directly relate the idea of Discovery to modern AI to help us see that it is not present in supervised learning or Generative AI—in particular, that Discovery is not present in backpropagation or gradient descent. Let me say explicitly what is missing from Generative AI. As we have remarked, these systems do have a stochastic aspect, so they do generate a variety of trajectories and behavior. What is missing is the Evaluation step. The generator was pre-trained by supervised learning, leaving no way at runtime to Evaluate what it generates. And of course without Evaluation there can be no Selective retention, and thus no Discovery. The variation can bring novelty, but without evaluation there is no Discovery, and arguably, no creativity. That is, I would say that creativity requires that the new things generated be Evaluated. Without evaluation, and retention of the best, there is nothing created. The novelty flickers into existence but, if its value is unrecognized, it flickers away and is lost. In many cases, Evaluation is done by people to make a discovery. As when we have Generative AI make many pictures for us, and then we pick the one that we like the best. The human+AI system completes the discovery. In many other cases, the Evaluation comes from a clear objective. Some moves lead to checkmate, some steps lead to a proof, some actions result in high reward, some genotypes make more copies, some theories explain the data better. Some prefer the Variation step to be called Blind variation, where “blind” here means that it is uninformed, a shot in the dark. It does not need to be completely uninformed; a good scientist does not select theories to test at random. But neither can it be completely informed and determined. There must be some uncertainty about where the answer lies in order for there to be a discovery. In practice, the variation is partly informed and partly blind, but it is the blind part that corresponds to the discovery. Now let us briefly go all the way to modern deep learning, to the backpropagation algorithm. At first it might seem that backpropagation is incapable of discovery because it is deterministic and thus incapable of variation. But this is not correct. The weight updates of backprop are deterministic, but the weights are initialized to small random values. The random initialization is often downplayed, but in fact it is a necessary form of variation; it must be done properly to get good performance. In backprop this Variation is done once, at network initialization, so its effect is temporary, and later the network may lose its ability to learn. This is the weakness of deep learning that is alleviated with a new algorithm that my group presented in Nature a couple of years ago. Our “continual backpropagation” made one small change: every so often a less-used neuron would be re-initialized to small random weights. This allows the variation to continue and plasticity to be retained. Although there is much more to be said about Creativity and Discovery, this is the key point: they are more than supervised learning, more than pattern recognition, more than prediction, and more than world modeling. Those things are important, but they alone will not bring us to discovery. Discovery requires Evaluation from a person or from an explicit goal, and only in the latter case will we attain full autonomy. So that is my call to arms. If we want the full power of AI scientists, then we should share the goals with them so they can create, evaluate, discover, and in these ways fully participate in achieving the goals. Let’s be bold! Let’s fully automate Creativity and Discovery!
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Everyone focused on JiT's move to pixel space. Today, JLT asks a different question: Can the benefits of clean prediction survive entirely within latent space? FID: 6.56 → 2.56✅ JLT learns to predict latent x directly, rather than velocity target v. Check our JLT:🧵
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Yesterday was my last day at @LumaLabsAI. Over the last three years, I had the privilege of helping drive the company's transition from 3D AI to video generation and native multimodal foundation models. I am grateful to have worked alongside an extraordinary group of researchers, and I look forward to seeing the next chapter of the company's story unfold.
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📸latest in our cambrian series: cambrian-p, p for pose. i think pose is probably the minimal sufficient 3d signal (and it’s easy to get!) that we need for robust video multimodal models -- jointly modeling frames and pose turns image sequences into a globally grounded structure.
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Camera pose matters for video understanding! Today's MLLMs excel at recognizing activities, but still struggle with the underlying space and ego/object dynamics in video. We trace this gap to a missing piece: camera pose. Introducing Cambrian-P: a multimodal LLM natively grounded in camera pose. (1/n)
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I’ve left Google DeepMind after an amazing chapter. I’m incredibly grateful for the people I worked with, the things we built, and the lessons I learned from taking frontier AI research into production. DeepMind shaped how I think about research, product, evaluation, and what it takes to build AI systems at real scale. As I wrap up this chapter, I wrote down something I’ve been thinking about a lot: evals. We’re good at evaluating the models we have. We’re much worse at evaluating the models we’re about to build — especially if they cross into a new capability regime. We will have self-evolving models, but before that, we need self-evolving evaluations.
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New Google paper: A forecast needs context, not just history. Some patterns are caused by events, not time. Nexus reframes forecasting as a reasoning problem, where events and numbers have to explain each other. Nexus argues that forecasting improves when models read the world around the numbers, not just the numbers themselves. In the Zillow tests, one Claude-based version cut average MAPE by 86.6% versus direct chain-of-thought prompting. That matters because most time series models are fluent in pattern, but mute about cause. A housing inventory curve can reflect seasonality, mortgage pressure, migration, layoffs, and local supply, while a stock price can be bent by earnings, regulation, hype, and fear. Nexus separates those jobs instead of asking one prompt to do everything. One agent turns messy historical text into a clean event timeline, one reads the broad regime, another tracks local shocks, and a synthesizer reconciles them with calibration from past errors. The interesting result is not merely that context helps, but that structure helps the language model use context without losing the time series. The evidence is still narrow: Zillow counts, seven equities, post-cutoff data, and single-run evaluations, so this is not a universal law of forecasting. But the direction is clear: future forecasters will not only extrapolate curves; they will argue about what made the curve move. ---- Paper Link – arxiv. org/abs/2605.14389 Paper Title: "Nexus : An Agentic Framework for Time Series Forecasting"
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NVIDIA just unleashed SANA-WM and it’s an absolute MONSTER for the future of open source AI! A blazing-fast 2.6B-parameter open-source world model that doesn’t just generate video… it creates controllable, physics-rich, high-fidelity worlds on demand. Why this is insanely powerful: • One image + text prompt + 6-DoF camera trajectory → generates 720p videos up to 60 seconds long with buttery-smooth, precisely controlled camera movement. You’re not just watching, you’re piloting the simulation. • Runs locally on a single consumer GPU (RTX 5090 level) thanks to heavy distillation + NVFP4 quantization. Full 60-second clip denoised in ~34 seconds. No massive clusters required. • 36× higher throughput than previous open models while rivaling (or beating) closed industrial giants in visual quality and consistency. • Trained lightning-fast: ~213K public videos in just 15 days on 64 H100s. • Built with next-level tech: Hybrid Linear Attention, dual-branch camera control, two-stage pipeline, and rock-solid metric-scale pose understanding. 
This is a true open world model, the foundation for embodied AI, robotics, autonomous systems, and hyper-realistic simulations that can run anywhere. Project: At our Zero-Human Company, we’re already running SANA-WM live in our core pipelines. It’s supercharging autonomous agent training, generating unlimited synthetic training data, and powering full end-to-end simulation loops, zero humans in the loop. The speed and control let us test thousands of edge-case scenarios overnight, iterate at lightspeed, and push our fully autonomous operations further than ever before. This is the kind of breakthrough that turns science fiction into daily reality. World models just leveled up — hard. The age of personal, local, controllable universes is here.
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We are happy to share early results from Logos, our novel first-principles augmented intelligence system, that has enabled insightful results across domains. We start with series of results in physics Today's is a lovely result hiding in Special Relativity for 121 years.
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