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Andrej Karpathy
@karpathy
deep learning
1.1K Following    4.2M Followers
@mitsuhiko It's basically ~standard terminology though? We've been talking about how AGI ("Artificial General Intelligence") would lead to ASI ("Artificial Super Intelligence") for a decade. Just drop the Artificial ("redundant, cleaner") and you're there :)
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I love this and really hope we can come together as an industry and make it happen.
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We're publishing our most detailed threat intelligence report to date. It covers how people tried to misuse Claude—for cyberattacks, influence operations, surveillance, biology, and building weapons—and how we found and stopped them. We disrupted every operation in the report, and used the lessons from them to strengthen our safeguards. Where appropriate, we also shared what we found with authorities and other AI companies. These cases are not typical: we’re highlighting some of the most sophisticated misuse we’ve seen. But they’re especially important to discuss, because they show us where AI misuse is headed, where our safeguards work, and where they need to improve. We’re publishing this report so others can spot the same activity on their own platforms, and so we can give the public a clearer view of how emerging threats develop. Read the report:
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Introducing Atlas: The world's first multimodal world model that generates image and video frames with pixel-perfect camera control and reconstructs them in 3D. Model the world, move the camera, and simulate space & time.
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More on the pelican on the bicycle test from @simonw: I uploaded the source here so it's playable in the browser, forkable etc. Look out for GTA Hobbiton dropping before GTA VI :)
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@cunkpyber Eleven Labs for the audio. LLMs can easily use the APIs (here I did that part manually because I felt picky about the voice).
We're starting to leave the territory where you'd test an LLM by e.g. "create an svg of pelican on a bicycle". As one idea to generalize it, I was interested what Opus 5 would do if I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it. Opus went off for ~2 hours and wrote 5500 lines of code that (procedurally) rendered the story. It's kind of janky but fun. But it's a bit mindboggling that the LLM has to place and orchestrate various polygon assets in (x,y,z) coordinates and write code that animates it all, and that it even does anything at all. I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom but LLMs have all the stamina and patience in the world, so it's an example where we go from "no one would ever do this" to "sure, why not, it's ~free". There might be a lot more. But I'm excited about creating hyper custom worlds that you can imagine dropping players into, e.g. here to participate in the LoTR story as a spectator NPC, or one of the characters, or etc. Something like an ephemeral GTA of X on demand. Last thought is that the domain of worlds/games exposes a weakness in LLMs: they can't easily audit their work because they aren't able to efficiently and natively perceive videos or play games within them. Here, Opus 5 had to very slowly and painstakingly take screenshots at different points, and it messed up a few times and created a bunch of jank. An example of raw capability (multimodal, gameplay) that I think is still quite lacking.
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@PjoyAI @lakshyaag I thought the way to announce such a thing was not to change your bio but to post the 10 paragraph essay that i just shared with the team?
@lakshyaag weird misinformation to find circling on twitter, no.
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One pattern I find useful for working with LLMs is a nice long ramble session. Sometimes the LLM needs more bits to understand what you're trying to achieve, but you're too lazy to type them. In these cases I like to lean back, switch to /voice and just ramble for like 10 minutes, total mess, anything goes, full stream of consciousness. Sometimes I declare it up top, something like "switching to speech recognition sorry for any typos...". Sometimes I turn it into a small interview of a few turns. But I find that the LLMs are somehow very good at reconstructing long incoherent rambles and often their echo of your own tangle of thoughts comes out quite a bit cleaner than what you started with. The result is that you improve the mind meld and have to correct things less from that point on.
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I spent a LOT of time through the hardest 3D prompts at Fable, it is a 45 min video, but I have 60+ very cool demos for you. Also prompts in the next post.
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Congrats!! I was impressed to learn about some of the engineering wizardry (e.g. *very* low voltage domains, cluster scale memory, ...) that goes into tokens/watt maxxing of state of the art LLMs at interactive tokens/sec/user. Esp fun and memorable is the idea that this is engineering at the "opposite" regime to that of power transmission lines: very low voltage high current (at tiny distances) vs. very high voltage & low current (at great distances). Looking forward to more!
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We're coming out of stealth. We've built our first racks after a successful A0 tapeout, $1B+ in customer contracts, and $800m raised. Early customer tests show us achieving SOTA throughput, latency, and power efficiency on inference workloads. Our first racks ship this summer.
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This is a new paradigm for interacting with Claude that is significantly more "inline" with all the other human activity org-wide. Once you do all of the under the hood engineering work to make this "just work" (e.g. across tools, integrations, compute environments, memory, security, etc.), Claude basically joins the team in a seamless way - you can talk to it as you would talk to a person and it can help with a very large variety of workloads. Imo this is the 3rd major redesign of LLM UIUX. The first paradigm was that the LLM is a website you go to, the second was that it is an app you download to your computer. This third one is that it is a self-contained, persistent, asynchronous entity with org-wide tools and context, working alongside teams of humans. It really takes a while to wrap your head around it, but it works and it is awesome.
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Introducing Claude Tag, a new way for teams to work with Claude. In Slack, Claude joins as a team member with access to the channels and tools you choose. Tag Claude in and delegate tasks to it while you focus on other work.
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In awe of SpaceX and its story - past, present and the future. You can think about it in 10+ different ways and continue re-blowing your mind in circles. Huge congrats to the team! 🚀
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This is a super exciting release - Claude Fable 5 is the same underlying model as Mythos but with added safeguards. The benchmarks are great and it's SOTA on everything by a margin but I'll add that *qualitatively* also, this is a major-version-bump-deserving step change forward (imo of the same order as Claude 4.5 was in November), peaking especially for long problem-solving sessions on very difficult problems. You can give it a lot more ambitious tasks than what you're used to, the model "gets it" and it will just go, and it's never felt this tempting to stop looking at the code at all (but don't do this in prod!). The model still has quirks that people will run into and the safeguards are configured to be a little too trigger happy for launch, which can hopefully be tuned over time. I feel a lot of things changing as working software increasingly comes out on a tap. The Jevon's paradox kicks in and I feel my own demand for software growing substantially. You can ask for anything - explainers, visualizers, dashboards, bespoke single-use apps (e.g. a full wandb that is hyper-specific just for your project), you can 10X your test suite, auto-optimize code, run giant research projects with custom HTML for the results, anything! "Free your mind" (Matrix ref). Really looking forward to all the things people build!
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Fable 5 is state-of-the-art on nearly all tested benchmarks, with exceptional performance in software engineering, knowledge work, scientific research, and vision. The longer and more complex the task, the larger Fable 5’s lead over our other models.
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This has quietly been a miracle month in medicine. In the last 5 weeks we’ve got news on: - retatrutide, the triple agonist GLP-1 from Lilly, basically melting fat and body-wide inflammation at record levels - RevMed’s new pancreatic cancer drug showing unprecedented abilities to extend life - small trial of a one-and-done PCSK9 gene editing therapy for slashing LDL cholesterol - Mayo’s AI-assisted radiology showing vastly improved cancer detection - this new therapy for metastatic solid tumors This stuff is at varying levels of evidence. Retatrutide is ~100% on its way, other stuff needs more clinical trial data. But put it together and we’re maybe on the verge of majorly reducing the mortality of heart disease and cancer, the two leading causes of death in America.
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Personal update: I've joined Anthropic. I think the next few years at the frontier of LLMs will be especially formative. I am very excited to join the team here and get back to R&D. I remain deeply passionate about education and plan to resume my work on it in time.
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This works really well btw, at the end of your query ask your LLM to "structure your response as HTML", then view the generated file in your browser. I've also had some success asking the LLM to present its output as slideshows, etc. More generally, imo audio is the human-preferred input to AIs but vision (images/animations/video) is the preferred output from them. Around a ~third of our brains are a massively parallel processor dedicated to vision, it is the 10-lane superhighway of information into brain. As AI improves, I think we'll see a progression that takes advantage: 1) raw text (hard/effortful to read) 2) markdown (bold, italic, headings, tables, a bit easier on the eyes) <-- current default 3) HTML (still procedural with underlying code, but a lot more flexibility on the graphics, layout, even interactivity) <-- early but forming new good default ...4,5,6,... n) interactive neural videos/simulations Imo the extrapolation (though the technology doesn't exist just yet) ends in some kind of interactive videos generated directly by a diffusion neural net. Many open questions as to how exact/procedural "Software 1.0" artifacts (e.g. interactive simulations) may be woven together with neural artifacts (diffusion grids), but generally something in the direction of the recently viral There are also improvements necessary and pending at the input. Audio nor text nor video alone are not enough, e.g. I feel a need to point/gesture to things on the screen, similar to all the things you would do with a person physically next to you and your computer screen. TLDR The input/output mind meld between humans and AIs is ongoing and there is a lot of work to do and significant progress to be made, way before jumping all the way into neuralink-esque BCIs and all that. For what's worth exploring at the current stage, hot tip try ask for HTML.
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