Still baffled that one developer can build an entire indie game alone, then get quoted $5,000-12,000 just to make people notice it
this solo dev is already building the world, combat and new abilities himself. the game can cost months of work, while a basic trailer still starts around $1,000-3,000 before it even looks cinematic.
somewhere a studio is preparing a five-figure invoice while the same developer can connect Higgsfield MCP to Claude and turn one strong gameplay moment into a reveal shot in under a minute.
it’s the same trailer pipeline, compressed into one chat:
> key art + 4K upscale for 4 credits
> 8-second cinematic clips for 16-72 credits
> roughly 60-300 credits for a 30-second trailer
> new lighting, camera moves and pacing through one follow-up prompt
bookmark this before your indie game is finished and the trailer costs more than the game.