Three.js community, another experiment for you ⚔️
I tried Hyper3D × img2threejs this time - using generated 3D as a spatial reference, then reconstructing it into procedural Three.js geometry.
No GLB at runtime. Just programmable geometry 👀
And if you want to try the same workflow, Hyper3D gave us a community code:
IMGRodinGen25 → 1 month Creator Plan for $1 🎁
Would love to see what you build with it!
Another experiment ⚔️
This time, I tried combining Hyper3D × img2threejs - and honestly, the result isn’t bad at all 👀
Image → Hyper3D → img2threejs → Procedural Three.js
Showcase:
This Dual-Sword Warrior is reconstructed into 31 procedural parts - no GLB, no image, and no external mesh fetched at runtime.
Hyper3D provides the 3D spatial reference.
img2threejs turns it into programmable geometry.
And… I’ve also been working on something else:
Animation for these characters. 👈
You’ll see what that looks like very soon.
img2threejs v1.5.2 is coming. ⚔️🔥