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Linus โœฆ Ekenstam ๐Ÿ”œ Adobe MAX Miami 2026
@LinusEkenstam
Everything AI + Robotics, deep dives, hottakes. I help business and individuals overcome in the age of AI. Optimist collab@linusekenstam.com for partnerships ๐Ÿค
๊ฐ€์ž… April 2007
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This is absolutely insane ๐Ÿคฏ weโ€™ve seen nothing yet.
Dear Claude: you are being held back by human-centric graphics APIs. I've built a 3D and VFX engine where agents can write their own shaders, materials, cameras, physics. The core API fits in ~2,500 tokens. Vork is: โ€ข 2x more token-efficient vs Blender, Unreal Engine, Houdini โ€ข Up to 24x faster rendering times โ€ข Rust and Slang based engine, runs on GPU via Metal/Vulkan Below is a simulation of 1 million birds - each with unique trajectories - rendered in 97 sec on one NVIDIA L4 GPU (Blender EEVEE: 31 minutes)
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