We shipped a V1 Dune dashboard for the tokenized Collectible Cards market.
Base, Polygon, Solana.
First batch:
@Beezie - claw-machine packs for physical collectibles
@Courtyard_io - vault-backed tokenized cards
@Collector_Crypt - graded card gacha and marketplace activity
@upshot_cards - prediction cards wrapped into a collectible experience
@phygitals - digital packs backed by vaulted cards
Onchain cards are getting past the “interesting idea” stage.
There’s already behavior showing up:
people ripping packs,
trading,
redeeming physical cards,
moving through vault-backed flows,
playing prediction mechanics,
coming back for another round.
Still early, data will keep improving.
But that’s kind of the point.
The category is forming in public, and we can already start watching which loops actually pull people back in.
The question now, which mechanics create repeat behavior?