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Build #5# of my RPG 🗺️ Dialogue that types out letter by letter, glowing light and sun shafts, a minimap with fast travel, a bestiary, achievements, bosses that change at half HP, and a 5-zone road to the manor. Made with AI by Grok Bot. #GrokBot# #MadeWithAI# #gamedev# #indiedev#
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That Baddie Again 🥵 Say NO to Hollywood and YES to AI. Seedance 2.5 on @frameo_ai #MadeWithFrameo# Prompt : Create a 30-second, 1080p ultra-realistic personal home-video showing an ordinary summer afternoon in the life of a young Korean woman. No reference image. **MAIN SUBJECT** A naturally beautiful Korean woman in her early 20s, with realistic skin texture, minimal makeup, and a relaxed, confident personality. Long black hair loosely tied into a messy ponytail, with a few strands framing her face. She wears a fitted pastel-blue crop top, loose cream-colored casual trousers, black sneakers, and a simple silver necklace. Maintain her exact facial features, hairstyle, outfit, body proportions, and appearance throughout the entire video. **SETTING** A quiet older residential neighborhood in Seoul on a warm summer afternoon. Narrow concrete lanes, small houses, weathered walls, potted plants, parked bicycles, overhead utility wires, laundry hanging outside homes, a tiny convenience store, and children playing football. Everything feels lived-in, peaceful, and authentic, with no tourist attractions or recognizable commercial brands. **CAMERA / VISUAL AESTHETIC** Raw personal footage casually recorded by a friend using an early-2000s consumer DV camcorder. Strong handheld shake, imperfect framing, autofocus hunting, exposure shifts, faded colors, soft digital detail, mild image noise, occasional motion blur, accidental zooms, and natural camera imperfections. No stabilization, drone shots, gimbal movement, dramatic lighting, or polished commercial cinematography. **SCENE 1 — OUTSIDE THE HOUSE** She steps outside carrying a small reusable shopping bag, locks the door, adjusts her messy ponytail, and gives the camera a playful smile. She starts walking down the narrow residential lane as a light summer breeze moves her hair. **SCENE 2 — MEETING THE SCHOOLCHILDREN** Several schoolchildren with backpacks approach from the opposite direction. Recognizing them, she raises her hand and smiles. Woman: “Hey, aren't you guys late?” The children laugh and continue walking. One turns around to wave at her before catching up with the others. She laughs naturally and continues down the street. **SCENE 3 — A QUICK FOOTBALL GAME** A little farther along, neighborhood children are playing football in the street. The ball rolls toward her and stops beside her sneakers. She looks down at it, then toward the children. One child calls out: “Noona! Pass it back!” She grins, takes a small step, and gently kicks the ball toward them. It rolls naturally across the concrete, and the children chase after it excitedly. She laughs at their enthusiasm and resumes walking. The ball stays with the children without disappearing or duplicating. **SCENE 4 — A LITTLE SUMMER MOMENT** She pauses beside a small outdoor water tap, rinses her hands, and shakes off the droplets. A bicycle passes behind her as she fixes a loose strand of hair and gives the camera a teasing, confident look. She says: “It's way too hot today!” The camera operator chuckles softly behind the camera. She smiles and keeps walking. **SCENE 5 — THE GOODBYE** At the corner of the neighborhood, she turns to watch the children playing football farther down the lane. One notices the camera and waves enthusiastically. She waves back, then turns toward the camera with a small playful smile. Woman: “See you tomorrow!” She walks around the corner while the camera follows her for a few steps. The footage ends with an abrupt cut to black, like an authentic home-video recording. **AUDIO** Natural location sound only: children's laughter and shouting, football bouncing against concrete, footsteps, birds, summer insects, bicycle bells, distant scooters, neighborhood conversations, leaves rustling in the breeze, water splashing, and subtle camera-handling noise. No background music, no narration, and no additional dialogue beyond the specified lines.
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Curiosity level: this cat. Gasser Mahmoud's surreal mashup! #MadeWithPhotoshop#
Leonardo on iOS now supports iPhone Duo. Prompt. Refine. Reimagine. Update the app and watch it come together below. #MadeWithLeonardo#
A sweet-toothed heist, a furry mastermind, and a robot that wouldn't go along with it. Made with Seedance 2.5 × @Frameo_AI #MadeWithFrameo# How the Chaos Came Together 👇 STEP 1 — Designing the Character Say hello to Nibs, a tiny troublemaker with movie-star charisma, big amber eyes, and an ego far bigger than his 35cm frame. STEP 2 — Building the World A luxury kitchen bathed in moonlight, a lavish three-tier chocolate cake, and a self-driving cleaning robot that's about to become Nibs' least favorite household gadget. STEP 3 — Telling the Story in Four Shots Thirty seconds. Four cinematic scenes. One gloriously doomed dessert heist. 00:00–00:07 — The Great Cake Caper 00:07–00:15 — The Frosting Fiasco 00:15–00:23 — The Pantry Paradox 00:23–00:30 — The Icing on the Disaster STEP 4 — Consistency Is the Real Craft A fixed character identity, a coherent kitchen layout, props that stay put from shot to shot, expressive animation, and believable physical action all work together so every mishap feels deliberate. Our filmmaking philosophy? Don't just generate scenes. Build the story, choreograph the mayhem, and let character-driven comedy carry the weight. One raccoon. One relentless robot. One cake that never stood a chance.
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How do you take a classic game and build it anew for modern devices? ⚾ @megacatstudios breaks down how they brought Backyard Baseball to life, from lean Unity architecture and event-driven input to 3D rendering at scale. 🔗 Read the full series breakdown: #MadeWithUnity# | @_BackyardSports
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I've been dethroned 😱 @RNordique has now the best completion time in the world! 🏆#poisonrush# #speedrun# #gamedev# #indiedev# #madewithunity#
500k+ wishlists with just 1 programmer! ⚔️ Deep Dish Dungeon blends metroidvania exploration with survival & crafting. Discover how @beholdstudios pulls it off using Unity Lobby, Relay, and Vivox. 🔗 Read the full dev interview: #MadeWithUnity# | @RawFury
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How do you simulate thousands of enemies on a mobile screen? 📲 Learn how @piktiv ported Deep Rock Galactic: Survivor to mobile: flow field navigation, KD-tree physics queries, GPU vertex animation, and Burst-compiled jobs. 🔗 Read the full dev interview: #MadeWithUnity# | @FundayGamesdk
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Some stories are best told without a script. Made by our creative team as an experiment with Seedance 2.5 in Leonardo, Seedance Tribal is a short film with no dialogue or conventional plot - just costume, color and movement carrying the story forward. It explores what happens when you treat an AI video model not as a shortcut, but as a filmmaking tool. Watch it now and stay tuned as we share some of the techniques that brought it to life. #MadeWithLeonardo#
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