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Unity for Games
@unitygames
The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms | Part of the @unity solutions portfolio ๐Ÿš€ ๐ŸŽฎ
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Curious about building for Meta VR Glasses? ๐Ÿฅฝ Join us live with @MetaHorizonDevs to explore what Meta VR Glasses means for creators, see live Unity demos of its capabilities, and learn what Day One support from Unity means. ๐Ÿ“… October 1 | 9am PT / 12pm ET / 5pm GMT ๐Ÿ”— Set your reminder:
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Weโ€™re excited to partner with Meta to deliver day-one support for Meta VR Glasses ๐Ÿค Add hands support to your Quest title or build something new. With Unity, it's one codebase that can be used across multiple devices, enabling developers to reach more VR players on more platforms with less friction. Download or upgrade to Unity 6.6 or higher to start creating today. @MetaHorizonDevs
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Say goodbye to rigid bundle layouts ๐Ÿ‘‹ Unity 6.6 introduces Content Directories for local content - giving you granular memory loading, and provides easy migration for existing Addressables projects. ๐Ÿ”— Learn more about Content Directories:
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Ready to see Claude Code and Unity in action? ๐Ÿ› ๏ธโœจ Now that the official Unity plugin is live, here is a quick guide on how to set it up and actually use it in your workflow. ๐Ÿ”— Get started:
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Fall into savings! ๐Ÿ’ฐ๐Ÿ‚ Score up to 50% off Unity top sellers and up to 85% off daily drops. Upgrade your project for less now through October 7th. ๐Ÿ”— Shop the sale:
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Take full control of your game's splash screen in Unity 6! ๐ŸŽจ Customize your background, adjust animations, and swap in your own logos. Plus, the "Made with Unity" logo is now completely optional on all plans, including Personal. ๐Ÿ”— Learn more:
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Looking to streamline your dev workflow, but not sure where to start? Weโ€™ve got you covered. Swipe through to find the right Unity tool for your project โžก๏ธ
How do you simulate thousands of enemies on a mobile screen? ๐Ÿ“ฒ Learn how @piktiv ported Deep Rock Galactic: Survivor to mobile: flow field navigation, KD-tree physics queries, GPU vertex animation, and Burst-compiled jobs. ๐Ÿ”— Read the full dev interview: #MadeWithUnity# | @FundayGamesdk
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Entering Play Mode just got significantly faster โšก In Unity 6.6, the default setting for entering Play Mode is now reload scene only for all new projects. This means code will not be reloaded getting you into Play Mode faster, and state, such as static variables, is not reset when entering Play Mode. Why the shift? Itโ€™s all part of the upcoming move to CoreCLR in Unity 7, where domain reloads will be removed completely. ๐Ÿ”— Learn how to upgrade your project code:
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We heard you loud and clear ๐Ÿ”Š Introducing the official Unity plugin for @OpenAIโ€™s Codex - a first-party integration available now directly in OpenAIโ€™s universal plugin directory. Developers are already using OpenAIโ€™s Codex with Unity, but now with our official plugin, your agent gets direct engine expertise written and maintained by Unityโ€™s own engineers. ๐Ÿ”— Get started:
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Is your Unity 6 game eating up too much memory? ๐ŸŽฎ The updated Rendering Statistics window gives you a real-time breakdown of your project's performance, so you can stop guessing and start optimizing.
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How do you take a classic game and build it anew for modern devices? โšพ @megacatstudios breaks down how they brought Backyard Baseball to life, from lean Unity architecture and event-driven input to 3D rendering at scale. ๐Ÿ”— Read the full series breakdown: #MadeWithUnity# | @_BackyardSports
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We're bringing Unity directly into the AI workflows you use every day ๐ŸŽฎ Introducing the official Unity plugin for Claude Code - a first-party integration available directly in @claudeaiโ€™s plugin directory. With just one command, unlock the 29 native Unity skills available at launch, supported CLI workflows, and direct Editor control! One install, no configuration, supported by Unity.
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Render far, simulate near. โš”๏ธ Learn how 2-person dev team Garage Collective used Unity ECS & smart physics trickery to build the open-world VR RPG DrakkenRidge for mobile VR. ๐Ÿ”— Read the full dev interview:
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