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Take-Two boss Strauss Zelnick asked to be in the WWE2K26 roster because he thought it would be funny.
Take-Two Interactive stock rose nearly 5% today after Rockstar confirmed that Grand Theft Auto VI preorders will open on June 25. The news boosted investor confidence ahead of the game’s November 19 launch, which is expected to be one of the biggest releases in gaming history.
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Take-Two Interactive has confirmed plans to release six remakes, remasters, or platform expansions over the next few years as part of its roadmap through fiscal year 2029. Although the company has not announced specific games, fans and industry insiders are speculating about possible titles including -Grand Theft Auto IV -Red Dead Redemption 2 -Max Payne 3. Take-Two also mentioned “platform extensions,” which means some projects could be upgraded versions or ports for newer consoles and PC instead of full remakes. The company has used this strategy before with releases like Mafia: Definitive Edition and Grand Theft Auto: The Trilogy – The Definitive Edition.
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Take-Two CEO Strauss Zelnick has confirmed that Grand Theft Auto VI will release on November 19, 2026. In a recent interview, he said, “It’s November 19, 2026. I do know. No, it’s been announced.” The Price Won't Be Revealed in Take-Two Earnings Call The game has been delayed twice from its original spring 2025 plan, first to May 2026 and then to November 2026, to give the team extra time for polish and high quality. Zelnick also discussed the marketing plan, saying they will run “a very significant broad-based marketing campaign that reflects where audiences and attention are today.” This means far fewer ads on traditional network television. He added that some investors have asked if they need to spend much on marketing because the game already has huge hype. Zelnick Forecasts $8 Billion in Revenue In Its Next Fiscal Year Thanks to GTA 6
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Take-Two CEO Strauss Zelnick has confirmed that Grand Theft Auto 6 will still release on November 19, 2026, he said this about the release date: “November 19th. I do know.” He was honest about the delay and said, “I think we’re about 18 months behind the original date. Not much more than that.” Zelnick explained that his company is willing to accept big delays to make the game really good because they care more about quality than speed. As an example, he talked about the new Borderlands game where two months before launch the team wanted to fully change the art style, which would cost $50 million more and push the release back by one year, but Zelnick approved it. “Had we not done that, Borderlands wouldn’t have been a hit. And that was a non-obvious decision. And I can pretty much assure you no one else in the business would have done it.” Zelnick described GTA 6 as the most valuable entertainment brand ever made, and the huge success of GTA Online gives Rockstar the money and time to make GTA 6 perfect instead of rushing it.
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Take-Two CEO Strauss Zelnick has admitted that the company got it wrong with Civilization VII. The game had a lot of problems at launch In a recent interview, Zelnick took full responsibility, stating, “We got it wrong with Civ VII, but it wasn’t for want of trying. And again, I take responsibility for it.” He explained that the changes proved to be “a bridge too far from the consumer’s perspective.” A major update that will overhaul one of the game’s most controversial features was announced.
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Take-Two CEO Strauss Zelnick says he is “deeply disappointed” that it has taken over a decade for a new BioShock game since BioShock Infinite in 2013. “In retrospect, [we] wasted a lot of time and money chasing down some creative alleys that turned out to be dead ends,” he admitted about the project’s development at studio Cloud Chamber. Zelnick explained that “finding the right creative purchase was hard” and compared the process to large team activities in entertainment, where issues may not become clear until late. He sad is now “feeling a lot better” about the project after last year’s leadership changes, including veteran producer Rod Fergusson heading up the franchise. 2K has said it is “working hard to set BioShock up for the best possible future” and is “committed to delivering a great one” rather than settling for good.
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Take-Two CEO Strauss Zelnick has revealed that Rockstar Games was given unlimited resources for Grand Theft Auto VI. “We not only encourage them to pursue their passions, we insist that they do it,” Zelnick said. “We try to give them unlimited financial, creative, and human resources and then they aim to deliver perfection.” He described the exceptionally high expectations for the November 19, 2026 release as terrifying. Via: bloomberg
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Take-Two CEO Strauss Zelnick has explained why Grand Theft Auto 6 will launch only on PlayStation 5 and Xbox Series X/S at first. It is not because of any deal that makes the game exclusive to PlayStation. “No, historically, Rockstar has released games on consoles first,” Rockstar is focusing on its “core consumer” the main players who use consoles. Zelnick added that the team will be “judged by serving the core” and that if the core consumer is not “served first and best,” reaching other players could be an issue. This is the same plan Rockstar used before. Grand Theft Auto 5 and Red Dead Redemption 2 both launched on consoles years before they came to PC. Grand Theft Auto 6 is still on track to release in 2026 on consoles. A PC version is expected to follow later.
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Take-Two CEO Strauss Zelnick has hinted at the possibility of a future L.A. Noire project. In a recent interview at the iicon event, when asked if the company was looking at doing more with the franchise, he replied “yes” before adding: “You never know. The answer broadly is we’re looking at doing something in the future with all of our intellectual property, but nothing to announce.” The 2011 Rockstar Games title follows detective Cole Phelps as he solves cases in 1940s Los Angeles.
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