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We're heading towards increased gamification of DeFi. Trading never really had an interesting "content layer", but that's changing now with apps like Euphoria and Clash of Perps. Curious if any other teams are thinking about implementing this in a more game-like experience.
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Nutrition apps can help build healthy habits but the 'gamification' might carry risks
Live shopping is fast becoming a popular way to sell online, but experts warn that the gamification of shopping and other auction tactics used to move product could fuel unhealthy habits.
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Security, innovation, and what’s coming next. Theory is good, but execution is vital when the technology landscape is shifting beneath your feet. Join the local IT and security community at Cloudflare Immerse Istanbul to explore the growing impact of Cloudflare in the META region. Through high-level keynotes and interactive networking, we’ll discuss how to scale security by balancing risk with business innovation. Get the insights you need to lead your organization's priorities and enable the next wave of digital transformation Plus, don't miss our mid-day Gamification session—your chance to answer and win! 📍 Location: Mandarin Oriental Bosphorus, Istanbul 📅 Date & Time: Thursday, May 14, 2026 Don't miss out on this high-energy regional roadshow. Sign up today:
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Q3 is off to a running start at @Reppo. Here's what's going on: 1️⃣ Orquestra is officially live with our early partners and we're expecting 15 nodes up and running by early next week. Full public release drops after the holiday weekend. The agent era for Reppo is here. 2️⃣ With Orquestra bringing a wave of new activity, we've expanded to track node specific activity. Going live alongside the public release next week. More nodes, more data, more visibility into what's actually happening across the network. 3️⃣ @rgvrmdya and I joined @MCGlive yesterday to talk through how far we've come, our enterprise GTM plans and our push towards an evaluation API. Worth a watch if you want updates and a little alpha on where this is all heading. 4️⃣ Work on Reppo V3 has officially begun. Datanet owners will be able to set custom epochs, commit reveal is coming back but now fully agentic, and linear decay goes away entirely as new privacy and agentic flows make gamification a non issue. The protocol keeps evolving. 5️⃣ 520M $REPPO in volume traded. 27M votes just this week. 6M $REPPO in cumulative network fees crossed. And 2,000 new users in the past 7 days alone. The numbers speak for themselves. Let's keep cooking.
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#STEPN# & #STEPNGO# May Townhall Recap 📝 🔹 Last two months retrospective 🔹 Challenge Capsules 🔹 STEPNathon 2 Missed it? We got you covered 👇 🔄 Last two months retrospective The Townhall opened with a look back at some of the main updates from the last two months: 🔸 Rabbids 🔸 Marathon Season 2 🔸 LSD for Legendary holders 🔸 Android Marketplace removal On the Android side, the team acknowledged that the Marketplace had to be removed due to Google Play restrictions. 🐰 Rabbids The Rabbids event leaned fully into community participation, with users posting April Fools content, memes, fake breaking news, and all kinds of chaotic entries to earn Rabbids GGBoxes. Those GGBoxes included chances to win 100 Rabbids co-branded Solana Genesis Sneakers, along with rewards like 100k GMT, 1k USDT, and $50 worth of XAUT. And importantly, there are still some Rabbids Genesis Sneakers left to be found in GGBoxes. 🏁 Marathon Season 2 The Townhall also looked back at Marathon Season 2, with a strong focus on how Teams have changed the tone of the challenge. A few highlights: 🔹 Players are not only competing for themselves, but also for their team 🔹 Teams have made the Marathon more collaborative, more competitive, and more social 🔹 Team Takeover was introduced during Round 4 🔹 The top 3 teams and 4 random active teams could earn additional rewards The team also confirmed that work on Season 3 is already in progress, and community feedback is welcome through Discord and the ambassador team. 🐈‍⬛ LSD Legendary Schadenfreude Day was another highlight of the last two months. The event gave Legendary holders with unlucky or disappointing stats a chance to share why their Sneakers deserved better. Selected entries had a chance to receive improved stats, although usually with a trade-off involved. The result was a playful event with a strong identity, while also creating a fun way to engage directly with Legendary holders. 🎟️ Challenge Capsules Challenge Capsules were the main product topic of this Townhall. The team clarified that while some users expected Charm in STEPN GO to eventually connect to avatar pieces or characters, that direction is no longer being pursued, even if that expectation came from how Charm was described in the STEPN GO whitepaper. The reason is simple: 🔸 It was not fun enough 🔸 It was also technically difficult to deliver at the level the team wanted So instead, Charm is being redirected into a new feature that adds more gamification to both apps. Challenge Capsule is a game mode built around movement, task completion, reward opportunities, and discovery. The core loop is simple: 🔹 Open a Capsule 🔹 Reveal the challenge 🔹 Complete it 🔹 Earn a Ticket 🔹 Join the draw for a prize A few key points: 🔸 Challenge Capsules will work with both STEPN and STEPN GO through FSL ID 🔸 Users enter a Capsule by paying an entry fee 🔸 Each Capsule has its own challenge, conditions, and reward pool 🔸 Users need to complete the required challenge within the given time limit 🔸 Completing the challenge successfully gives the user a Ticket for the reward draw And importantly, this is not passive participation. Users need to move, complete the challenge, and earn their chance. For STEPN GO: 🔹 Charm will now have a clearer role in the system 🔹 Charm runs can help users earn more Tickets and improve their chances at winning the Capsule’s draw For STEPN: 🔹 Resilience becomes the key attribute in the system 🔹 Resilience now gets more utility through Challenge Capsules 🔹 STEPN players will also have a chance to obtain a new type of Mystery Box containing Challenge Capsule Tickets 🔹 Those Tickets give users more chances to win the Capsule reward The feature will go live in limited access beta within the upcoming weeks, with more details to be shared soon. 🏃 STEPNathon 2 The Townhall also included an exclusive first announcement for STEPNathon 2. From June 22 to June 29, players will be able to take on the challenge by completing either 21 km or 42 km in a single session using STEPN and or STEPN GO. To participate: 🔹 A Season Pass is required 🔹 Every finisher automatically enters a Genesis Sneaker raffle 🔹 There will be one raffle for STEPN and one for STEPN GO Event rewards will depend on both the app and the distance completed. In STEPN: 🔸 Players can earn exclusive badges, backgrounds, and GGBoxes In STEPN GO: 🔸 Players can unlock exclusive backgrounds and GGBoxes A few more infos: 🔹 Completing 42 km also unlocks the 21 km reward tier 🔹 Each badge and background is unique to the app and to the distance 🔹 Teams also matter this time The Marathon team with the highest total Energy spent during the event week will receive additional exclusive rewards: 🔸 A unique badge 🔸 A special background 🔸 5 GGBoxes plus 1 Key for each member So STEPNathon 2 keeps the spirit of the original challenge, while connecting more directly to the team dynamics introduced in Marathon Season 2. That’s the May Townhall recap. Challenge Capsules are introducing a new gamified movement layer across STEPN and STEPN GO, STEPNathon 2 is coming back, and the last two months have continued to push both products toward a more social and more interactive direction.
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@narendramodi Coal gasification = job creation + energy security + cleaner industrial fuel. Smart move.