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3d model from earlier this year #lowpoly#
Creates low poly 3D models for games and 3D printing
A new Witcher 3 mod gives the low-poly pigeon its revenge by replacing every Griffin with the infamous blocky bird that players have joked about for years. The modder says: “He is back. And he is tired of being ridiculed.” Griffin sounds are replaced with pigeon cooing, so Geralt hears a calm “coo” before a tiny blocky bird tries to murder him. “The pigeon finally has claws, wings, several thousand hit points and absolutely nothing left to lose.”
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We're hiring artists and sound designers for a game. We're building a browser MMO in a chunky, Minecraft-adjacent low-poly style, and the world, characters, and core art direction are already locked. We need the custom pieces no asset pack can give us. Paid work, real budget, remote, per-piece contracts. 3D / Character Art, the big one Modular armor sets: 8 visible tiers across 5 character classes, built as attachments for an existing rigged low-poly character set. This is the flagship art job of the project. Strong Blockbench or Blender skills, low-poly modeling, and rigging/skinning experience. We'll start with a paid one-tier prototype before committing the full set. Voxel / Texture Art A block texture atlas: a few dozen 128px block-face tiles, ores, materials, terrain, extending an existing CC0 base so the buildable world matches our fiction. Hero Props Four landmark pieces in MagicaVoxel or Blockbench: a plaza fountain, a winner's statue, a notice board, and a courtroom gavel. Small scope, high visibility, these are the icons of the game. VFX Stylized real-time particle work in Babylon.js: coin bursts, forge sparks, ambient "money weather" over the town square. Design-heavy, asset-light. Robot Variants Recolors, decals, and small remixes of an existing low-poly robot so our AI characters read as a varied fleet instead of clones. Sound Design A full SFX pass: cozy town ambience plus signature stingers (a chime, a town bell, a gavel strike). Warm and tactile, nothing that sounds like a casino. Music 3 to 4 loopable ambient tracks. Cozy, dusk-forward, a town you want to stay in. Full commercial rights required. If you work in low-poly, voxel, or game audio and want your work in front of players, DM me with a portfolio. Tell me which piece you want.
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Many people on CT will be late to realize what Albemarle is all about. But that’s perfectly normal, because Albemarle is always ahead of its time. We are just now starting to see the White House post memes about that raw, unfiltered American spirit, the rural one, embodied by hundreds of small towns just like Albemarle. This is the memetic drift of reality that we already envisioned two years ago. We’re beginning to see references to retro games, the low-poly PSX aesthetic, and those late-night 80s retrowave vibes perfectly captured by Kavinsky, films like Drive, and GTA Vice City. The Western society increasingly minimalist and washed out by harsh white LED lights craves to feel, even if just through a screen, the warmth and vibrations of what was the most brilliant era of the 20th century. This is where $ALBEMARLE fits in: the memetic incarnation of that rural, sly, mediocre yet beautifully pure spirit that permeates the very foundations of modern America. We’re seeing giants like OpenAI encourage, promote, and lower the barrier for solo game devving. This is the future. Humans are naturally inclined to build and find fulfillment in it from childhood. Just think of Legos. It’s only natural that we will see more and more people try their hand at it just for fun, fueling the media exposure and making the whole narrative trend. I’m not saying a kid in his bedroom will develop the next GTA 7, but the mere fact that people can have fun building out their ideas will be a massive trend in the near future. With ALBEMARLE: The Game, we are ahead of the curve here too. We are developing a meticulously crafted video game that oozes that nostalgic spirit, fusing entertainment with DeFi mechanics through a memetic subculture that has already natively developed within the crypto ecosystem. So I’ll say it again. I don’t expect you to understand the vision, but I need you need to be aware of the avant-garde right in front of you while scrolling through slops and paid shills.
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You don't need to be a 3D artist to start building 3D websites anymore 💛 Built this cool 3D jet drone website in @threejs using Claude Opus 5 and @tripoai in < 1 hour. A lot of people still think AI is great for generating code, but not for building something that actually feels polished and interactive or "complex". But it has been changing super fast these days. The model you see here is only 946KB, compressed from its original 13.6MB size automatically by Claude without losing any quality. This kind of intelligence has been developed in many other AI tools for anything related to 3D (except GPT 5.6 sol lol). You just have to describe what you want and they handle everything "engineerly" (that's not even a word but okay :D) Anyway, also you don't really have to learn anything about 3D modeling to create these models. All you need is a good image and put it in Tripo. For this case, i generated model using "smart mesh" feature that generated a cleaner low-poly topology and edge flow. That helps keep your actual 3D asset even more lightweight. Earlier, with HD model feature, my model size with 8k texture was around 60-70MB but with Smart Mesh, it's around 13-16MB with 8k texture applied separately. Of course, this isn't something I knew from the beginning. All I did was "try" out different features and see what happens. Live: Code: Design:
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Just built this space battle game with Grok 4.5 in Grok Build, and it absolutely nailed it I literally gave it a simple two-line prompt, asked it to research the idea and build the game, and it did the rest A few back-and-forth tweaks, and took a free low-poly spaceship model, and Grok handled the integration surprisingly well....even the sound effects Now I can’t stop playing it. It’s actually super fun. Grok just got even more addictive…
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