Rumors suggest a new Super Smash Bros. game could release as early as 2027, according to YouTuber Kiwi Talkz, known for game developer interviews.
He reports that series creator Masahiro Sakurai has started work on the next game after finishing his passion project, Kirby Air Riders, a racing sequel to the 2003 classic that launched last year.
Sakurai was burned out after directing Super Smash Bros. Ultimate and its DLC for many years, so he only agreed to return for another Smash game if Nintendo let him make the Kirby title first.
These claims remain unconfirmed, as Nintendo has made no official announcement.
After more than six years of work, Super Smash Bros. Melee has been fully decompiled.
The team behind the project has recreated the game’s original code in C, and it can compile into a version that matches the original GameCube executable byte-for-byte. That’s an impressive achievement considering how old and complex Melee is.
The project is focused on reproducing the original executable, and you’ll still need the original game assets to actually run it
But having the game’s code available in C is a huge deal for research, preservation and future modding, Developers can now study it
Former Nintendo of America president Reggie Fils-Aimé recently talked on the Wii U’s challenges during a fireside chat at New York University.
He described it as Nintendo’s second-worst performing platform, after the Virtual Boy.
“We did well in our first year, but as players looked to Sony and Microsoft’s next generation, sales stalled,” Reggie said.
“The new products we planned didn’t arrive on schedule. The team worked on a new Smash Bros., Mario Kart, and Splatoon which became a fantastic franchise but the games didn’t launch fast enough.”
Reggie admitted that even before launch, while playing Nintendo Land, he had “a little itch in the back of [his] neck,” sensing it lacked Wii Sports’ immediate broad appeal.