For me, "making a game with AI" is no different from my usual workflow.
I act strictly as the Director. I draw the rough concepts, delegate the rendering to AI, and manually redraw or fix whatever it misses. The only difference is whether my assistant is human or machine.
Look at the image attached: AI completely failed to grasp "a wall-like tank with 4 eyes vertically aligned"—because of course it can't think outside the box. So I painted the eyes myself.
AI is great at finishing details, but lacks soul and real creativity. That’s why I direct it, control it, and override it with my own hands. I am in full control.