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Hamza
@hamza72510
@openai codex ambassador, @rootlyhq AI Labs, undergrad researcher @uoft, @harvard
129 Following    38 Followers
We benchmarked GPT-6 models in DOOM by having LLM agents fight each other. Across 120 matches, we found: - Astra had the highest win rate at 82.5% - Sol made the fastest decisions at avg of 5.34s - Luna had the most wins per dollar at 12.8 GitHub: @OpenAIDevs @rootlyhq
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We benchmarked GPT-6 models in DOOM by having LLM agents fight each other. Across 120 matches, we found: - Astra had the highest win rate at 82.5% - Sol made the fastest decisions at avg of 5.34s - Luna had the most wins per dollar at 12.8 GitHub: @OpenAIDevs @rootlyhq
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Google open-sourced a fruit fly's brain, so I gave it controls to Dark Souls III. Training is still early, but here's it fighting the first boss:
Google open-sourced a fruit fly's brain, so I gave it controls to Dark Souls III. Training is still early, but here's it fighting the first boss:
GPT-6 ASTRA IS GODLY STUPID IN CREATING 3D GAMES. this guy figured out how to create insane graphics using Astra and the trick was just image gen. steps to recreate: > connect Codex to blender mcp. > paste in the concept for the game. > tell Astra to use the Codex image gen skill to generate concept images of the target art style, then iterate until in-game screenshots look as close as possible to those, at 60fps set the reasoning to high. this was also one shotted in 45 minutes btw.
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i built the 1st game ever on LingBot 2 world model - fits entirely in one node graph - VLM monitors the state in real time - survive longer →new weapons/monsters - powered by @robbyant_brain at 48 fps on @reactorworld available now via API → one call = a playable world first of its kind & you can build yours now
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Adib Fallahpour, researcher at @nvidia, shared how he’s using AI during our full-room Codex event in Toronto. The evening was full of in-depth talks that helped us imagine new ways of using AI agents beyond coding, including biology. Thanks to Muhammad Hamza, @OpenAI Ambassador, for co-hosting, and to the 400+ who signed up. The room only fits 150, so we're already planning the next one.
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Codex’s /goal command can be used in really creative ways. I used it to iteratively update a robotic RL reward function and fine-tune a humanoid policy to walk like the reference GIF. Codex ran a simple loop: edit reward → train → evaluate → compare rollout video → repeat, while preserving the RL architecture and trying to match the reference behavior. @OpenAIDevs @OpenAI @Codex
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Codex’s /goal command can be used in really creative ways. I used it to iteratively update a robotic RL reward function and fine-tune a humanoid policy to walk like the reference GIF. Codex ran a simple loop: edit reward → train → evaluate → compare rollout video → repeat, while preserving the RL architecture and trying to match the reference behavior. @OpenAIDevs @OpenAI @Codex
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