I made some good progress on my GPT-6 Astra character animation tool. I added hit/hurt boxes, and a ragdoll physics tests. I think for my first game I will go full blast and do a simple 1v1 Dark Souls style demo, high polycount, high texture size. Since its only 2 maybe 30k tris per character? With max effects on like reflections and bloom, and a nice scene. I want to see how far I can take browser ThreeJS with WebGPU