Cool MiniMax-H3 use case unlocked for game sprites creation, here's the workflow:
1. one character design still, on a flat magenta background
2. one 5s H3 clip per move (walk, jump, punch, kick, block...)
3. cut each clip down to its pose extremes
4. key out the magenta, pack into a sprite atlas
wire that to a state machine to make it playable (8 moves, ~$5)