Register and share your invite link to earn from video plays and referrals.

Search results for GameAI
GameAI community
One keyword maps to one global community path.
Create community
People
Not Found
Tweets including GameAI
Judging a game-playing AI on just a handful of noisy playthroughs? A new dataset-and-benchmark combo says that's not good enough anymore. Title: GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay URL: GameHorizon Suite densely annotates 5,000 hours of gameplay from 21 AAA titles with short-, mid-, and long-horizon instructions, letting a single benchmark measure both execution skill and planning ability. Three highlights stand out. 🎬 Dense, multi-horizon dataset 5,000 hours across 21 titles, 411M keyboard-mouse events, and one instruction roughly every 2.63 seconds on average. Every frame is simultaneously aligned to short, medium, and long-horizon instructions. 🧩 Bottom-up annotation meets top-down evaluation Annotation builds actions bottom-up from raw inputs, while evaluation forces goal decomposition top-down. The 28.9-point accuracy gap between the two directions shows recognition and planning are genuinely different skills. 📊 Offline plus online, side by side 5,000 reproducible offline multiple-choice questions pair with an online track that resets after every failure to pinpoint where models break down. Across 44 models the mean accuracy is 64.7%, with GPT-6-Astra leading at 80.2%. What strikes me most is how clearly the numbers expose the gap between recognizing an action and actually planning ahead. #GameAI# #Benchmark#
Show more
Game world models tend to generate pixels directly, but pose and geometry drift the longer you roll them out. Marionette simply gives up the parts that must be exact — to a renderer. Title: Marionette: Predicting World States, Rendering Geometry, Painting Appearance URL: A world model that delegates geometry, occlusion, and motion to a deterministic renderer and lets the neural net paint only appearance. Three highlights. 🎮 Highlight 1: Predict an explicit 276-D world state Instead of pixels, it predicts a 3D state of joints, root trajectory, and rotations via two-stage autoregression. Control is just overwriting an action token (like a player's button press). Forcing a wrong action shifts the pose by ~31% — proof the control truly bites. 📐 Highlight 2: A zero-parameter deterministic renderer Six closed-form operations turn state into pose-control video, so world consistency, occlusion order, and metric scale hold by construction. Long-horizon failures are fixed by rules (e.g. a terrain collider) without retraining appearance — cutting penetration by 66%. 🎨 Highlight 3: Video diffusion for appearance only A Wan2.2-Fun-5B diffusion paints photorealistic RGB on top of exact geometry. Even via predicted state, FVD is 831 (799 from recorded state, 975 for pixel-autoregressive) — no detectable fidelity loss. Exactness to deterministic compute, appearance to the neural net — a clean division of labor. #WorldModels# #GameAI#
Show more
NFL Gametime is Live here on X and ready for this season!. Check it out for Seahawks vs the Patriots in the Explore tab now !! The games' about to start !
HAMIEVERSE GAMENIGHT jump in our weekly @hamieverse gamenight every thursday, same time! GIVEAWAY: 1 x Hamie NFT to those that participate! 🗓️Today, Thursday August 27th at 3pm EST/7pm UTC!
Show more