RPG Maker’s official forums will shut down permanently on December 11, 2026.
When that happens, more than 14 years of community content will be deleted, including tutorials, guides, screenshots, images, attachments, and countless discussions that have helped RPG Maker users for years.
No official archive or backup has been announced.
For many developers, the forums have been an important source of knowledge. Some of this information cannot be found anywhere else.
Many images and files are hosted directly on the forums and could be lost forever once the site goes offline.
RPG developer Josh Sawyer says Obsidian Entertainment is not against romance systems like the ones in Baldur’s Gate 3.
He explained that these features take a huge amount of time, money, and work to create properly.
“It’s not like an opposition to their existence,” Sawyer said. “It’s just that I don’t know if we’re going to be able to do it.”
Sawyer said romance systems need a lot of extra writing, voice acting, cutscenes, and character reactions. Because of this, Obsidian would rather focus on other parts of a game instead of adding romances that feel incomplete or low quality.
He also said players now expect romance content to be as detailed as Baldur’s Gate 3, which raised the standard for RPG games.
Sawyer added that Obsidian still cares about emotional stories and character relationships.
A fan-made RPG inspired by The Elder Scrolls II: Daggerfall is now 132 days into development, even as Bethesda has started giving The Elder Scrolls 6 a few small signs of life.
The project, called The Indie Scrolls, is being developed by an apparently solo dev combining classic Daggerfall-style pixel visuals with more modern RPG gameplay.
RAIZA says the game is “inspired by TES but in a Daggerfall visual key” and was created partly because “TES 6 is taking forever to come out.”
The latest update shows the player exploring a farm, fighting enemies and even brutally taking down a chicken.
Witcher 3 director recently discussed RPG games and said two new titles stand out because they feel fresh and different and take him back to RPG golden era:
Crimson Desert and Clair Obscur: Expedition 33.
He said “I think that this [idea] is growing these days, because when you look at Clair Obscur, or Crimson Desert right now, those games are different.
They are not a copy of other AAA games, but delivering something quite fresh.
And I’m really glad of it because I’m starting to feel like I did in the 1990s when I played games on my 286 PC, or even on the Atari where every game was a different game. Every game was some unknown.”
He said that most games now only focus in make money and are not original, he wants more devs take risks like expedition 33 and games feel new again