Prototyping game assets directly with Grok
@imagine
Working on game assets today... what do ya think?
A video game lawyer says anti-AI clauses are becoming standard in game development contracts.
Haley MacLean, a lawyer who works with indie and AA studios, says almost all her clients now have contracts that restrict or ban generative AI.
The change has happened quickly over the past year, as devs and publishers add these clauses to avoid legal risks and because many gamers hate AI-generated content.
AI-created assets can be hard to prove ownership of, and if based on copyrighted material they risk infringement claims.
She expects lawsuits over AI-generated game assets in coming years as companies use AI more to cut costs.
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High-quality game assets with Image 2.0
Prompt:
3D render of [SUBJECT], stylized hand-painted 3D game asset, chunky simplified geometry, broad readable shapes, softly beveled edges, matte painted wood and metal, subtle hand-painted surface variation, restrained material detail, deep plum and burgundy wood, dark teal and navy hardware, selective crimson and muted warm accents, soft diffuse lighting, gentle ambient occlusion, simple soft directional shadow, flat solid black background, no vignette, no dramatic lighting, no volumetric effects, elevated isometric three-quarter view, clean centered composition, compact game-ready silhouette, understated handcrafted atmosphere.
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Retro Diffusion works perfectly for game assets :)
Real pixel art, low cost, no subscriptions.
I'm open-sourcing my Three.js game dev skills.
Build an isometric action RPG with camera controls, VFX, audio, monster assets, combat systems, and more.
Everything is free:
Play the game:
Game assets:
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Unity has released a new AI tool called Unity AI to help game developers create games much faster.
The tool works directly inside the Unity game engine as a smart assistant that understands your entire project and supports many parts of development.
Developers can use it to generate game assets such as sprites, textures, animations, and sounds. It can also write code, fix errors, automate boring tasks, and turn simple ideas into playable game elements very quickly.
Unity says this tool makes creating games easier and lowers the barrier for new developers while being especially useful for prototyping new ideas and speeding up production.
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First little test for Astra, making a Sonic-style game from old game assets I had.
It took a third of the time of Fable 5.1 on the same prompt, but produced something closer to Sonic (the rings!). Although, I like the richness of color and art in the Fable one.
Look forward to testing it more!
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