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Tweets including 3Dmodeling
Game-ready Medieval Weapons Pack now available. Clean topology. Optimized. Engine-ready. Perfect for fantasy RPGs and indie devs. Available now at #gamedev# #indiedev# #3Dmodeling# #Unity# #UnrealEngine# #Godot# #RPG# #GameAssets# #IndieGameDev# #3DAssets#
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GPT-6 Astra makes 3D modeling and animation in Blender as simple as writing a text prompt with a reference image. Professional creatives are using 3D video to guide video models like H3 Max. Watch the full video on YouTube:
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Maybe with 3D modeling and software development becoming so cheap, someone can finally build something interesting for the Apple Vision Pro, which I probably haven’t touched in a year because there is basically zero content.
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I know nothing about 3D modeling… Yet I made this all by myself with @OpenAI’s GPT-6 Astra and Blender 😅 Inspired by "Rue du Jerzual" in my native Brittany, France 🫶🏻 I supplied references and feedback. Astra sourced assets, built the scene, rendered it and edited the video 👇🏻
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I tried to teach myself 3d modeling with Blender and Maya many years ago and quickly gave up with the amount of effort involved. Stunning to see the GPT-Astra created Blender scenes purely from images.
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You don't need to be a 3D artist to start building 3D websites anymore 💛 Built this cool 3D jet drone website in @threejs using Claude Opus 5 and @tripoai in < 1 hour. A lot of people still think AI is great for generating code, but not for building something that actually feels polished and interactive or "complex". But it has been changing super fast these days. The model you see here is only 946KB, compressed from its original 13.6MB size automatically by Claude without losing any quality. This kind of intelligence has been developed in many other AI tools for anything related to 3D (except GPT 5.6 sol lol). You just have to describe what you want and they handle everything "engineerly" (that's not even a word but okay :D) Anyway, also you don't really have to learn anything about 3D modeling to create these models. All you need is a good image and put it in Tripo. For this case, i generated model using "smart mesh" feature that generated a cleaner low-poly topology and edge flow. That helps keep your actual 3D asset even more lightweight. Earlier, with HD model feature, my model size with 8k texture was around 60-70MB but with Smart Mesh, it's around 13-16MB with 8k texture applied separately. Of course, this isn't something I knew from the beginning. All I did was "try" out different features and see what happens. Live: Code: Design:
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A DEV VIBE CODED HIMSELF A 3D MODELING WEB APP THATS BASICALLY A NOTEPAD FOR 3D he didnt want some heavy, overwhelming 3d program with a hundred menus he just wanted something he could open in a browser and start doodling shapes in, the 3d equivalent of scribbling on a notepad > its called topomaker and it runs entirely in the browser, nothing to install and no sign up required > spin it up and start building 3d characters and models right away > color individual faces, then animate whatever you make on a timeline > export it out as a glb, obj, or even a gif or mp4 of the animation > its aimed at web game devs and three.js, so what you make actually plugs into real projects sometimes you just want to open a tab and make something, and thats exactly what this is for
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i'm not saying i've built an AI agent-first parametric 3D modeling program. but i'm not not saying it either.