Register and share your invite link to earn from video plays and referrals.

Chrizhuu 🦔🍩
@Chrizhuu
Building towards a one man civilization | @DonutAI @SonicSVM | The Royal Game | Ex @bytedance
5.3K Following    9.6K Followers
The strongest predictor of who does extraordinary work is whether they ever obsessed over something pointless. We've seen this across 5000 startup meetings, but the pattern showed up across everyone from scientists to athletes. We’ve met people who spent two years optimising their fantasy football algorithms, or memorised every player in the NBA at 11, or collected thousands of train tickets, or built a Lego replica of their school; none of these activities really had much point. What they were demonstrating was the hardest skill in any field; the mental capacity to stay focused on a boring task for much longer than it deserves. The path to genius is mostly boring repetition, and people who achieve it have a broken off-switch. It is tough to fake having spent years obsessed with boring things that didn't matter.
Show more
0
93
2.5K
208
Forward to community
I've trapped the fruit fly in my rabbit r1. When I shake it, I can see its brain's escape circuit light up
0
146
3.7K
171
Forward to community
OpenAI's @cdngdev predicts robotics will have its own version of the 3D printing craze, with people buying cheap, open-source robot arms and connecting them to agents. "I can see a world quite soon where, similar to when everyone went and bought 3D printers and ran software, everyone's going to buy plastic, cheaper robot arms that you can clip onto a table, put stuff in front of, and plug them into agents." "The price of classic robotics equipment is thousands of dollars at the moment. This arm I'm using here is a Hugging Face SO-100 robot, which is open source, fully 3D printable, and around $200." "People can just pull up Codex and start controlling robots with it right now."
Show more
GPT-6 Astra has just beaten a standard game of Factorio with enemies enabled after nearly 44 hours in-game time, and 4 days 11 hours on his Codex /goal clock. At API pricing, logs indicate it would've cost about $4500. It could probably be 50x cheaper by offloading more to Luna and providing some standard scripts for common tasks. My next test might be Astra coaching Muse Spark or Qwen 3.8 27B into solving a random seed, now that we have successful logs to review.
Show more
0
162
4K
204
Forward to community
I taught the fly how to play chess 😭 it currently has 700 elo you can play against it here:
0
338
8.4K
632
Forward to community
Can’t make this up…the MacBook is using its webcam to look at its screen in a mirror to improve AMD Radeon chip support in Omarchy.
0
454
14.1K
924
Forward to community
We grew from ~0 to $500M ARR, adding $250M last year alone while being EBITDA profitable. 1,300-word post on every growth tactic that worked for us: 1. What got us from 0-$400M ARR in the US works in every country. 2. Retention and Monetisation Hacks. 3. Localization > Translation. 4. Experiment with $1M internal seed checks. 5. Pivoting to only AI content production unlocked 100% ARR growth. Pocket FM is like Netflix for audio-only dramas, with our own pool of one-person studios. 1. Acquisition Playbook for 0-$10M ARR in any country in 6 months We run a 90 sec video trailer of an audio drama as an Ad and ask users to download the app if they're interested in the rest of the story. Our core insight after spending >$100M on acquisition is: If the clickthrough rate (CTR) for an ad goes from 2% to 2.25%, our customer acquisition cost (CAC) decreases by ~ 30%. We remodelled our system around this insight and built an AI-first 2.25% CTR ad manufacturing machine that works in every country. For every new country, we take our hit shows -> use LLMs to extract and most intriguing moments -> Write a 5-min script combining all the best parts. The first 60 seconds has to have a hook every 5 seconds and needs to end with a crazy cliffhanger to force a download mid-scroll. If a marketing video is not hitting our benchmarks (2.5% CTR and 55% 3-second through-play), a creative director gets involved to change the hook or cliffhanger to get the numbers there. AI lets us make 1,000 Ads per show, and in total we do ~17.5k Ads per month. When a business creating scales from 1k to 10k Ads, the normal thing is for CAC to skyrocket. But with what I just shared, we 7-8x'd our User Acquisition budget without increasing our CAC materially. It took us 8 months to figure this out, but then the timeline from 0-$10M in every country got shorter and shorter: US revenue grew to $25M in 19 months. (US is now 78% of total) Germany to 21M in 11 months. France to $10M in 3 months. 2. Retention and Monetisation Hacks. We knew we wanted to create an audio entertainment platform, but there was no standard format. For the first 2-3 years, we tried 10 different formats before landing on the winner. After we got it right with audio drama (8-12min chapters, written for mobile fiction, serialized, episodes have strong hooks and end on cliffhangers), avg daily streaming time went from ~25mins to 150+. Audio drama made us realize that Pocket FM was creating a whole new medium. There was no playbook for anything that we were doing. Everything had to be thought & built from scratch. This is what we did for each major bullet: - Monetization: Users have some free daily minutes to listen; then it's pay per episode. We also added the option for users to unlock episodes by watching ads, which is doing extremely well. Ads scaled from zero to a ~$90M run rate in 12 months. - Engagement & production: You don't become obsessed with an app you open once a week. To have users engage daily, we make the next episode free every day. Also helps them build the habit. - Discovery. Huge problem because people consuming Pocket FM enter the app, tap the show, and lock the screen. We fixed it by doing "playlists" of episodes. Once users's free minutes on a show are done, we ask users if they want to pay. If they say no, we play a new show, one where they haven't used their free mins. And we stitch episodes of different shows together that way, creating natural discovery. 3. Localization > translation. 78% of our revenue is still concentrated in the US. Localisation is fixing this: You might write a show for a Spanish audience where language, jokes, folklore, have a certain flavor; if you merely translate the show for, say, a Norwegian audience, that color is lost and hurts the show in the Norway. Listeners would relate more if the show was written by a Norwegian. That's why, instead of translating, we localize shows to different regions. We use AI to take the spine of stories and adapt their whole cultural layer to the other country. The results: a US show that was localized for a German audience had 50% higher retention than the translated version. Localization + our user acquisition playbook led to: - $10M+ ARR in France within 3 months - $21M+ ARR in Germany within 11 months. And this expands writers' addressable market. We get messages of writers thrilled to have revenue coming from the US, India, EU, LatAm, without them doing much incremental work. 4. Experiment. We give $1M checks to new internal initiatives, and the team has 12-18 months to prove their thesis. If they prove it, we double down. This is how Pocket Saga came about, our AI video microdrama app. It's an AI video equivalent of Pocket FM. Same shows and structure, but as a vertical 2-min mobile video series. We launched it two months ago and it's at ~$15M ARR. Pocket's broader thesis is to help creators tell their stories to as many people as possible. Start with audio drama -> multiple languages or localize to diff countries -> microdrama -> more formats like movies, TV shows, and games. Best of all is that writers get revenue streams not only from countries they wouldn't have tapped into, but also from formats they wouldn't have thought possible. 5. Pivoting to only AI content production unlocked 100% ARR growth. In mid-2024, we pivoted to only AI content production. Our growth took a very direct hit. Pocket was already at $200M ARR, growing 50% YoY, and we flatlined for a whole semester. Six months later, the business exploded. After the switch, we went from ~25k hours of content produced per year to over 2.5M hours, which are also higher quality. Because AI orchestrates the writing and more data is fed into it, more blockbusters come out. Over 90 titles have $1M+ in lifetime earnings and 13 crossed $10M. Quality control is done with LLM as a judge, and LLMs are quite tough. Results are very encouraging: - 12-month revenue retention went from 44% to 76%. - In the past year, we added $250M in net new ARR. __________________________________ Pocket Entertainment (Pocket FM + Pocket Saga) has become the largest AI entertainment platform. We have the largest storytelling catalog with 770,000 titles, 550k creators, and 5.5B hours of playtime with minute by minute retention & engagement data. We are using all of this data to improve every aspect of our business. Our Bet: In the next 3 years we will be able to produce Naruto-like series for $1000. Netflix has to spend $17B to find 100 Blockbusters per year. What happens when you can produce 1M high quality shows for $1B? The streaming wars caused a $300B reallocation of market cap. The AI entertainment wars may be a $1T+ reshuffling of market cap. We are at a unique spot. Unlike other AI creator tools like Runway or Midjourney, we own both the supply and demand side of AI content. We've attracted over 550,000 writers who are producing an annualized 2.5M hours of content every year. This pairs with 137B+ minutes streamed. Because of this, growth is accelerating as we scale further. We have multiple S-curves inflecting at the same time: - AI produces better and more ads -> scale faster in new countries - ⁠Writers + AI produce more shows -> more blockbusters - ⁠Localisation -> more reach per blockbuster - ⁠Audio to video format expansion -> larger TAM -> more creators Every aspect of our business is designed to improve another, and everything is aligned so that the number of blockbusters continues to rise. If you're interested in building at the intersection of ai, tech and entertainment, DM me.
Show more
0
435
5.5K
606
Forward to community
I gave the fly brain $100 to trade bitcoin. Dopamine neurons are stimulated when the fly makes profit. Neuron activity controls buy/sell decisions and makes trades on coinbase. Will the fly get rich?
Show more
0
684
30.4K
2.2K
Forward to community
Phantom is good for holding Held $PUMP for a couple months because it’s one of the most consistent revenue products in crypto with great operations & great retail exposure. However, mobile experience was janky & the design not centered around social so i invested in FOMO. In the current meta, bought Stonk after TPing $PONS at ~ 600 M because: Solana tokens is all about how much $SOL there is on chain, whereas robinhood is about how much cash there is on robinhood / fomo. The underlying asset flow is different because RH chain is very new so it’s all about new retail flow, whereas Solana tokens will be about where existing SOL is. Sized in Stonk at 89 M because we saw PONS run to close to 1 B, despite Long having a slightly worse buyback design. Will continue to hold $STONK and $PUMP but Remember to always TP.
Show more
Built a Bakusou Kyoudai Let’s & Go!! game with GPT-6 Astra—one of my childhood favorites animate. Astra Pro’s first browser build blew past my expectations, so I pulled it locally and kept polishing with Astra High. stack: Three.js playable: post:
Show more
0
79
4.4K
818
Forward to community
ANNUALIZE IT. LET'S ANNUALIZE THE SHIT OUT OF IT