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Dilmer
@Dilmerv
Building XR + AI in public @Meta 🥽 Dev advocate · weekly build demos · dev tips · Shipped VR/MR games👇 apps & XR tutorials!
120 Following    50K Followers
Last night, I built a VR game prototype in a few hours with Muse Code on PC. It was already available on macOS and Linux, and today we’re bringing it to PC! 🔥 I tested it with Unity through the Unity CLI, and here are a few things that worked really well for me: - Having Muse Code on PC alongside Link, which is only supported on Windows, makes testing in the headset so much faster. - I built one feature at a time, just like I do with other agents: a Unity project ready for MR/VR, then the core mechanic, the game loop, and finally the environment. - I added rules to AGENTS md to prioritize Meta VR CLI for context. This worked really well for implementing the hand tracking punch mechanic and power up. - After initially testing in Meta XR Simulator, I found that the shaders needed changes for stereo rendering in VR. Muse Code handled those updates really well. 𝗧𝗼 𝗶𝗻𝘀𝘁𝗮𝗹𝗹 𝗶𝘁, run these commands: irm | iex Give it a try with a VR idea you’ve been wanting to prototype, or a feature in your existing game. Create a branch and give yourself room to experiment! What’s the one VR/MR feature you’d want me to try building next? 👀
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