A former Naughty Dog artist is defending the studioâs crunch culture, saying it wasnât simply a case of an âevil corporationâ forcing developers to work crazy hours.
Matt Radford, who worked on The Last of Us and Uncharted 4, says the reports about long working hours were true, but the situation was more complicated.
âWe all kind of went there to push, to try and work at the highest level.â
He says developers were highly motivated and often pushed each other to do their best but he also admits there were âgrueling timesâ and that 100+ hour weeks could happen.