Rockstar tried making an open-world spy game called Agent, but the project never came together.
Dan Houser says Rockstar had âtwo or three different teamsâ working on it, but they couldnât figure out how to make the concept work.
âWe tried with two or three different teams to make an open-world spy game and could not get it right, so it never came out.â
The biggest problem was the genre itself. Spy stories are built around urgency and constantly moving between distant locations, while open-world games encourage players to slow down and explore.
âThe momentum of a spy story pushes you forward in time, whereas you want games to be a bit more spread-out.â
After trying several approaches, Rockstar eventually decided it was a game they werenât going to figure out.
âOther people can try, but I personally think itâs hard.â