I've started building my VFX studio for the web in
@threejs .
Building the previous studios for my games (Texture studio, Environment studio, Asset creation studio, etc.) taught me a lot about methodology, and about how to work toward a specific goal when using AI.
I tried making a VFX studio 2 months ago and failed. Astra is here now, obviously, but I think the main reason my results are better is that my thought process has changed.
I'll share more VFX soon. I'm optimizing them as I build them, to make sure they stay usable even on low-end PCs.