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SonOfLasG 🧙🏿‍♂️
@Sonoflasg
Patron of 🎨 & 💻 Savagely pragmatic solver of problems with a passion for 🛡️ ⛓️ & 🕸️ 🕸️ 🕸️ Banner: 1D = 1B
4.1K Following    4.3K Followers
613 can look like a supply number. Inside Masquerade, it behaves more like a constitution. The archive divides exactly into: 560 Masks within eight ecological categories 50 Council Masks outside them 3 exceptional Masks: Creation, Destruction and Balance
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Masquerade looks complete. The players were selected. The observations were submitted, revised and judged. Six hundred and thirteen Masks were made. Their names, ranks, regions and categories now sit inside a permanent archive. If this were an ordinary game, there would be little left to do except preserve the record. But LUCI has never behaved like an ordinary game. A puzzle narrows towards an answer. When the answer is found, the search ends. A myth behaves differently. It can provoke explanations for generations without surrendering itself to any one of them. Each serious interpretation returns the story to circulation. One exchange among the Masks gives us language for that distinction. Mask #258#, Page Keeper, asks what the number seven means. Mask #250# answers: “Rules of Chapter 7.” The title of Mask #250# is Infinite Games. James P. Carse distinguishes games played to win from games played so play can continue. His seventh chapter describes myth as significantly unresolved: it provokes explanation but accepts no explanation as its ending. This is not proof of Sam’s private plan. The Mask words came from participants, and resemblance should never be confused with instruction from the artist. But the lens changes how the archive looks. The auctions, contests and voting processes were finite games. They needed boundaries, judges and outcomes. Masquerade may have completed that phase. Yet seven category positions remain Reserved. The Council has been promised a role unlike its previous ones. The Mask Maker is preparing beneath the Zoo “For the Debt Jubilee.” Something has ended. Something else may already have begun without announcing its rules. For collectors, the question may therefore be changing. Not only: What do I hold? But: What role am I being asked to play? An infinite story does not make ownership meaningless. It makes ownership the beginning of a responsibility rather than the conclusion of a victory. That is the game after the game. (Read my expanded thoughts. Link in 🧵)
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THE QUESTION What happens when an artwork stops behaving like a finished object and begins behaving like a living tradition? For months I’ve been tracing a question inside LUCI: not only what has happened, but what the work may now be asking of the people who entered it.
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My interests normally lean far more toward culture and artistic exploration than fungible tokens. Most token ecosystems end in the same tired loop of PvP speculation, attention farming and extraction. TokenWorks™ is interesting as they’re experimenting with fungible tokens as a cultural and behavioural medium, not just a financial instrument. Underneath the speculation there’s actual mechanism design, social coordination, game theory, restraint, patience, signalling, etc being explored in ways that feel unusually rigorous. Art? More experimentation like this please.
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