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Todd Hollenshead
@Thollenshead
Head of Publishing, Saber Interactive; Investor; former CEO id Software & QuakeCon MC (pictured)
381 Following    2.9K Followers
Don't blink, we have such sights to show you! Check out this exclusive gameplay video of Clive Barker's Hellraiser Revival, an upcoming first-person survival horror from Saber Interactive.
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I love the quote we got from CGW that year at E3 in Atlanta - look below the screenshots to read it. We were supremely confident it looked better than anything else that would launch that year. Maybe it was cocky?
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It has always been the fans that make QuakeCon the best 4 days in August.
@Thollenshead @quake_pub I saw you at the Founders Panel but didnt want to interrupt your conversation. Nice seeing you there. For us fans, it’s like history coming to life. Thanks for showing up
Our charming sim game. I’ve been having fun with this game. 🛞
@Thollenshead Ah... thanks for the shoutout Todd! All credit to the original Qspy devs for making that happen. I'll take credit for being beyond obsessed with your mind blowing incredible game.
If you are a fan of Quake and don’t know who Mark Surfas is, well, you should. He made QuakeSpy so you didn’t have to type in IP addresses to play on the Internet.
So pumped for the return of The Beatdown! Quakeworld resurrected for one night only!
Solid insight from PCG, which has covered id Software for all of its 35 years in existence.
I have been trying to find something meaningful to say about the Id Software layoffs. My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month. I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios. To continue being produced long term, games need to succeed, not just be beloved. Games are competing with every other option for spending your leisure time and money, and the competition is brutal. You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games. Could they have gotten more with a different pricing strategy? Could they have created more things for fans to buy? Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games? Could they have changed the game designs and broadened the appeal to more players without alienating existing ones? Could they have produced the games at a lower cost, faster or cheaper? I really don’t know. The game isn’t over yet, and I hope the studio rallies through.
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Forward to community
Happy #4ofjuly#, bus drivers! 🚍🇺🇸🎆 The citizens are heading out to see the fireworks tonight, which means the stops are packed and the holiday traffic is real. 🚦🚘 Fire up your favorite American icon, gather your co-op squad, and let’s keep the city moving smoothly today!
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Experience the next chapter of Docked in the new Deep Waters DLC. Test your grit across 12 new jobs that will take you all around Port Wake. 🌊⚓ Play Docked on Steam, Epic Games Store, PlayStation 5, and XBOX Series:
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Quake of course is one of the supreme achievements in the history of technology. (And everything is hard!)