Apple didn’t break mobile gaming.
Every game requiring subscriptions & in-app purchases to play is what killed it.
There are no more “Pocket God’s” where you paid 99¢ and got to play forever.
Apple broke mobile gaming, in three ways.
First, by using its 30% junk fees to inflate prices of in-game purchases, extracting the far majority of profit from games on the App Store, and depriving developers of the ability to reinvest.