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CHRIS FIRST
@chrisfirst
AI Creative | Founded a 250K+ Member Gen AI Community on X
Joined April 2015
434 Following    19.2K Followers
Apple didn’t break mobile gaming. Every game requiring subscriptions & in-app purchases to play is what killed it. There are no more “Pocket God’s” where you paid 99¢ and got to play forever.
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Apple broke mobile gaming, in three ways. First, by using its 30% junk fees to inflate prices of in-game purchases, extracting the far majority of profit from games on the App Store, and depriving developers of the ability to reinvest.
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