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Haluk oral
@halukoral0
C++, Engine Developer, Unreal Engine Developer, Father of 5x🐱
192 Following    88 Followers
1,000,000 rigid bodies. All simulated on the GPU. No GameObject per body. No CPU readback — the CPU never sees a single pose, or even how many got drawn. Bodies, broadphase, solver, culling and the instance stream all live on device. Then I dropped four tornadoes on it.
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