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Simon
@iced_coffee_dev
Funemployed ex-(Google/game dev). I code things, mostly game related, sometimes not.
97 Following    10.5K Followers
Three.js Water Pro is making Subnautica in the browser a real possibility. Rewrote the lighting model so light reflecting off the ocean floor is now refracted and attenuated based on real-world physics. Still can't believe what a difference it makes🤯
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made a new smoke + dispersion texture that i like better skybox + @iced_coffee_dev grass makes everything look good #threejs# #gamedev# #indiedev# #vibejam#
"AAA graphics aren't possible in the browser" Hold my beer 🍺
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Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful. This thread is full of visual examples.
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I got an email this morning of a new PR against EZ-Tree. Someone added custom rounded normals to the leaves. Looks so damn good I can't get over it! I never knew about this technique. Will get it merged in tonight pending everything looks good.
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New post 📝 A deep dive into a topic I wanted to explore for a long time: how to render a realistic sky and atmosphere I explore everything from simulating the interaction of light with air, to handling sunsets, all in real-time, from ground to space
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Fun artifact from Claude -- repo coming.
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most beautiful thing i ever made in blender
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