Three.js Water Pro is making Subnautica in the browser a real possibility.
Rewrote the lighting model so light reflecting off the ocean floor is now refracted and attenuated based on real-world physics.
Still can't believe what a difference it makes🤯
Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful.
This thread is full of visual examples.
I got an email this morning of a new PR against EZ-Tree.
Someone added custom rounded normals to the leaves.
Looks so damn good I can't get over it! I never knew about this technique.
Will get it merged in tonight pending everything looks good.
New post 📝
A deep dive into a topic I wanted to explore for a long time: how to render a realistic sky and atmosphere
I explore everything from simulating the interaction of light with air, to handling sunsets, all in real-time, from ground to space