“We really try to avoid non-player characters (when recruiting) - people who just go through life as if they’re on a stream and they have no agency over themselves.”
@WilliamBryk. Co-founder and CEO of Exa.
The founder who listens to the Mission Impossible soundtrack every morning, and finds more inspiration in fictional superheroes than real-life ones, on how he’s building the company powering the internet of agents.
Knuckle Up ↓
In this conversation with Will:
00:00 Who is Will Bryk?
01:49 Why do agents need a different search engine than humans?
02:53 How can an independent search company survive the big labs?
07:33 What does the internet look like when agents do the searching?
10:19 How did writing a book on the history of civilization lead to Exa?
15:39 Why does Exa hire first-principles thinkers, not rebels?
18:05 What is a “non-playable character,” and why does Exa screen for it?
19:49 How does Exa win engineers against the labs’ packages?
21:30 Why does Will kill process “before it lays eggs”?
26:27 Does the “bitter lesson” apply to humans?
29:52 What breaks when a company outgrows a single room?
34:47 Are there 100x and 1000x engineers now, not just 10x?
37:32 Why should nothing at Exa ever take a month to ship?
45:30 Where does Will’s drive actually come from?
48:28 Why are Will’s role models fictional, not real?
51:05 What does “We’ll figure it out” mean at Exa?
54:05 Why do Will’s best thoughts happen at 2:00 AM?
57:47 Quickfire: red flags, young founder myths, and Will’s mission impossible