A cute little browser kinematic viewer I threw together. running WebGL with multi-cam views, TAA, SSAO and more composer/post processing passes than really necessary. sub 250 draw calls per moving frame. still at
In the spirit of keeping Nori open and dev friendly -- here is an early release of our URDF. It's ready for visualization, VR, IK, and other kinematic work (camera sim and perfect physics-accuracy coming later). More sim tools coming to the Nori app soon.