Built a procedural architectural study using Three.js with atmosphere, weather, light, water and cinematic navigation.
I made a scroll-driven website visualising the scale of Starlink. From 11,131 satellites around Earth, it dives into a single spacecraft and then follows the network down to a user on the ground.
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In 7 days, the first Starship launch to orbit will be carrying Starlink V3 satellites intended for operational use
Building a coastal recovery game with Three.js and TSL. The player has to pilot a jet craft, recover lost survey pods, clear ordered gates, collect medallions and battle dynamic water physics to reach the harbour in time.
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Built a CAD-style interactive study of a nine-cylinder rotary aero engine, once used in early aviation.
Made a miniature landscape around a tree inside a glass bottle, transforming through four seasons.
Code -> Three.js + TSL
Audio -> Suno
Due to heavy load, I’m cancelling my insufficient ChatGPT plan for now and will return once OpenAI unpauses the 20x Pro tier.
This flamethrower is inspired by Dan Greenheck. Starting with only a screen recording as a visual reference, it took me two iterations to achieve this result. Built with GPT-6 Astra using Three.js. I used 2x/4x speed in video on menu selections to keep the video short.
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Been experimenting with generating assets on the GPU instead of streaming them.
Built a 2.3km procedural city where the buildings, geometry, materials and tiny surface details are generated from CUDA .cu (Precompiled*) as you explore.
Basically compute streaming instead of asset streaming 😂
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I coded this robotic hand and while training it for gestures, the special relationship between us humans and robots became evident.
See and feel the love at 9 seconds. Trust me, this is the most heartwarming gesture you’ll see on X today.
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I coded this robotic hand and while training it for gestures, the special relationship between us humans and robots became evident.
See and feel the love at 9 seconds. Trust me, this is the most heartwarming gesture you’ll see on X today.
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Sometimes you just need to surround yourself with nature for a while. Trees all around, a river flowing beside you, leaves moving in the breeze and nothing but the quiet of the forest ahead.
Code -> GPT-6 Astra using Three.js + TSL
Audio -> Suno
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Sometimes you just need to surround yourself with nature for a while. Trees all around, a river flowing beside you, leaves moving in the breeze and nothing but the quiet of the forest ahead.
Code -> GPT-6 Astra using Three.js + TSL
Audio -> Suno
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Somewhere between a machine and a black hole, this thing just keeps pulling you in. Gears turn, pistons pulse, copper glows and everything spirals toward the core. Built entirely with code.
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If Aizawa was a chaotic mechanical engine
Code -> Grok
Music -> Suno
im seeing amazing work now for a minute by
@techartist_ done with grok and that was until today quite opposite of my experience that I had with grok 4.6, my opinion was that it really sucks at 3d so something there wasn't right this guy is producing amazing 3d work on a daily basis and I couldn't get it to make anything so I played with it this afternoon and it turns out that the model is actually great and that issue was me. anyways I plugged blender mop and tweaked bunch of things and now its printing results like this with little to no iteration at all so yeah here is a video showcasing what grok did today and it also created this video
-all of it from start to finish was done in around 2 hours, im pretty satisfied with the output its still far from techartsist work but I didn't even expected it to be nowhere near his level of quality because what he does is truly impressive and that level of talent and skill just can't be replicated. anyways there you go guys !
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If Aizawa was a chaotic mechanical engine
Code -> Grok
Music -> Suno
Grok 4.6 continues to impress me with how far it can take a visual concept. Built this interactive 3D Japanese riverside town with a tram and station, shrine, bridge, cherry blossoms, flowing river, atmosphere and changing lighting.
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Evidence that chaos can be beautiful. Built with Three.js and GLSL shaders, this integrates dx/dt=sin(y)−b x, dy/dt=sin(z)−b y, dz/dt=sin(x)−b z. At b≈0.19 the Thomas attractor settles into a stable yet chaotic 3D geometry. 🔊
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