We’ve reshaped 2D workflows in Unity!
By combining multi-threaded Physics Core 2D (powered by Box2D v3) with our new Render Sprites API, you can now render thousands of sprites with zero GameObject overhead - all while maintaining full compatibility with 2D lights, Sprite Masks, and the SRP Batcher.
🔗 If you like what you saw from Bunny Blitz, check out the full sample: