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Activision has ramped up its Call of Duty marketing efforts with a 3D billboard ad in London to excite gamers. #marketing# #power# #callofduty# #gamers# #3dartist# #marketingagency#
3D artist buys RTX 5090 from second-hand market, discovers it's the Jensen Huang-signed 30th anniversary ASUS ROG Astral White OC. 🔗
everyday reality of a 3D artist
You don't need to be a 3D artist to start building 3D websites anymore 💛 Built this cool 3D jet drone website in @threejs using Claude Opus 5 and @tripoai in < 1 hour. A lot of people still think AI is great for generating code, but not for building something that actually feels polished and interactive or "complex". But it has been changing super fast these days. The model you see here is only 946KB, compressed from its original 13.6MB size automatically by Claude without losing any quality. This kind of intelligence has been developed in many other AI tools for anything related to 3D (except GPT 5.6 sol lol). You just have to describe what you want and they handle everything "engineerly" (that's not even a word but okay :D) Anyway, also you don't really have to learn anything about 3D modeling to create these models. All you need is a good image and put it in Tripo. For this case, i generated model using "smart mesh" feature that generated a cleaner low-poly topology and edge flow. That helps keep your actual 3D asset even more lightweight. Earlier, with HD model feature, my model size with 8k texture was around 60-70MB but with Smart Mesh, it's around 13-16MB with 8k texture applied separately. Of course, this isn't something I knew from the beginning. All I did was "try" out different features and see what happens. Live: Code: Design:
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Apothecary Box is a prop project created by 3D Artist Erica Mitton. Modelled in Maya, textured in Substance Painter and then animated/rendered in Unreal Engine, it features several individual props contained in a larger, magical Apothecary box🪄 "It's a lot easier to make a set of modular props to move around directly in engine than modeling everything in Maya. It allows for more creativity and flexibility!" - Erica Mitton
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