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Unreal Engine
@UnrealEngine
We make the engine. You make it Unreal.
10.6K Following    597.6K Followers
Curious about bringing your Unreal Engine skills to UEFN? 👀 Live from Unreal Fest Chicago, get a practical intro to building for Fortnite, from Scene Graph and Verse to publishing your first island and growing your player base. Watch the session now:
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Dev Days are arriving in South East Asia, bringing UE developers together to learn, connect, and exchange ideas💡 Find the next event happening near you and register today to discover new creative opportunities in sessions led by Epic presenters and industry teams:
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Join us today August 6 at 2PM ET for Inside Unreal, we're exploring Mesh Terrain! Etienne Carrier guides us through a breakdown of the Mesh Terrain level presented at the State of Unreal 2026, including what Mesh Terrain is, how it can be used and more!:
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Post Apocalyptic Street is an environment made in UE by Environment/Prop Artist @JVAD3D1. It was created to showcase a wide range of their self-taught skills including modeling, texturing, lighting, tech art, concept art and environment art. The environment can be found on Fab at JVAD3D Models:
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Give us a window into your development🪟 Share what you've been up to, it's #ScreenshotSaturday# 📷: Daniel Novillo
Free learning content just dropped👇 Explore animation in Sequencer, performance capture with MetaHuman, building destructible assets with Chaos, and much more:
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Get the inside scoop on how Unreal Engine 5 and features like MegaLights, Lumen, and Nanite are helping usher in a new era of high-definition visuals, refined controls, and updated cinematics for @Halo: Campaign Evolved. Make like an ODST and drop into our feature here:
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Luxury Dinning is a creative project from Environment Artist @Keerthivasan061. Inspired by professional dining halls, the project is comprised of 60 meshes with lumen and nanite support as well as three level maps handling day lighting, night lighting and an overview level map. "While Working on this project, I learned lighting workflows better - volumetric fog usage is highly useful to create a realistic feel." - Keerthivasan
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What's one genre of game you've always wanted to make, but haven't tried yet? Have you always wanted to try an RTS? Are you harbouring an urge to make the next big sports game? Let us know!
The sun is beginning to set on the @Fab Summer Mega Sale! Don't miss out on up to 70% savings through July 29. Here are just some of the incredible products on sale:
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Let the sunshine in! And by sunshine, we mean previews of what you're working on for #ScreenshotSaturday# 📷: Travis Sindewald
We asked developers at Unreal Fest to name their favorite Fortnite game... with one rule: it couldn't be one they made 👀
We want to see some of the projects and developers that inspire you! Tag a developer, game, animation or other UE project that you think is really cool👇
Check out this cinematic FullDome 8K render created in Unreal Engine by Ivan Elizarov using Camera Render Studio and the Cinematic Earth asset by HuguesCG. The domed presentation format is intended for use cases like Planetariums, immersive theatres and more🌎 "In this render, I wanted to demonstrate how a detailed planetary environment can look when presented in the FullDome format. Instead of viewing the scene on a conventional flat screen, the image is designed to surround the audience across the dome surface, creating a greater sense of scale, depth, and immersion" - Ivan Elizarov
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This Thursday July 23 at 2PM ET, we'll be joined by @PolyHammerTools for a MetaHuman-centric Inside Unreal! With the integration of OpenRigLogic into Blender, the team will be showing us how you can use their free addon to get a 1-to-1 MetaHuman rig in Blender just like in Unreal Engine as well as some advanced behavioural workflows:
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The Fab Summer Mega Sale is now on! Get up to 70% off on loads of assets through July 29. Check out some of our scorching hot picks here:
Last year we announced a partnership with Epic Games to bring Unity to Fortnite - and today, we want to show you where we are. This is Fantasy Kingdom: a Unity game rendering natively inside @UnrealEngine. Physics, lighting, input: all synchronized between engines🎮👇 🔗 Want to try it out for yourself? Fill out our interest form to be considered for early access:
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Forward to community
Don't forget to tap in to our Unreal Fest Chicago YouTube playlist! We're starting to roll out the incredible talks and sessions that took place last month, alongside our already available clips from State of Unreal 2026:
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This #ScreenshotSaturday#, we're taking in bright sites and colourful landscapes. Share how you're using colour and texture in your projects! 📷: Pauline Ferrand
From Lords, Dragons and Golems all the way to American Diners, the new content that hit Fab in June was incredible! Take a look at some of last month's highlights😎