Rig cartoony faces directly in Unreal Engine 5.8 with Face Rigging:
🧑🎨Artist-friendly sculpting tools for blendshapes
🦓Zebra sample with ready-to-animate rigs
Get into using Face Rigging with Chris Pagoria, here!:
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The Woodland Keeper is a real-time character by 3D Character Modeler
@fromyoungtoyou and is inspired by the world of J.R.R. Tolkien's The Hobbit.
"I used wind-enabled Megascans foliage and Niagara’s Hanging Particulates to bring the woodland setting to life while keeping the focus on the character. Bright colors gave the unhooded version a fresh, vibrant feel, while darker tones gave the hooded version a calm, mysterious feel. This showed me how simple color changes can transform a scene using the same assets." - Young
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We're live! Jump on in:
Tomorrow on the latest Inside Unreal stream, we'll be shedding some light on, well... MegaLights💡
Join Dan Hutnik and Daryl Obert tomorrow, October 8 at 2PM ET as they walk through what MegaLights is, how it works, and how to set it up, along with best practices, tips & tricks for lighting with MegaLights:
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Next week's Inside Unreal is all about mobile. Three Epic experts,
@flassari,
@arvindsabaneel and
@paulgeorgesepic, go deep on mobile workflows in Unreal Engine 5.8 📱
Join us October 15 at 2 PM ET as we go through next-gen UE tools and systems that run on mobile, explore profiling on iOS & Android and look at what's next for mobile in UE:
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Tomorrow on the latest Inside Unreal stream, we'll be shedding some light on, well... MegaLights💡
Join Dan Hutnik and Daryl Obert tomorrow, October 8 at 2PM ET as they walk through what MegaLights is, how it works, and how to set it up, along with best practices, tips & tricks for lighting with MegaLights:
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Unreal Engine's World Partition was a real boon for The Coalition in their creation of Gears of War: E-Day's world.
The automated grid-based streaming, fast geo and memory management allowed the team to create larger environments, giving Kalona and the events of Emergence Day impactful scale:
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Take a tour around this Interactive Architectural Visualisation, created by Architect
@Skann_bf during his journey to learn Unreal Engine.
The project includes daylight cycle & lighting control, Material & furniture changers, live section mode & 3D measurement tools and more!
"When working on an ArchViz project, it's always best to create a main material and use instances to generate the different variations" - Skandar Ben Fradj
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Offline Human Studios has received an Epic MegaGrant from Epic Games, which we’ll use to support Vilaayath Budha - The Sandalwood Survival! 🌿🎮
Built with
@UnrealEngine 5
A huge thank you to everyone supporting indie creators.
#
UnrealEngine# #
EpicMegaGrants#
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Thrilled to share that our team at
@GhostGaming is launching an official Atlanta Unreal Engine & UEFN chapter, supported by
@EpicGames
Join the legendary
@mr_isaacs and
@vageuly on Oct. 15 for the FREE meetup at Esports Summit, 6pm ET.
🆓 RSVP to attend
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At this year's Blender Conference, attendees were treated to Stéphane Biava's talk entitled: 'Connecting Blender and Unreal Engine: A Full Character Creation Workflow'🏃
Now, it's available on Blender's YouTube in full, in case you weren't there to see it yourself! Get insights on the full process of modern character creation using Blender's flexibility and Unreal Engine's animation tools:
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October is here and things are starting to get a little creepier
How have you used environments, textures, music, mechanics and more to create different mood sin your projects? Let us know as #
ScreenshotSaturday# is here!
📷: Stanislav Petrushin
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Control Rig Dynamics in Unreal Engine 5.8 help create dynamic motion for character cosmetics:
💇Easy-to-set-up motion nodes for hair and costume cosmetics.
⛹️5x faster performance than Physics
Learn more about Control Rig in UE 5.8 here:
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Apothecary Box is a prop project created by 3D Artist Erica Mitton. Modelled in Maya, textured in Substance Painter and then animated/rendered in Unreal Engine, it features several individual props contained in a larger, magical Apothecary box🪄
"It's a lot easier to make a set of modular props to move around directly in engine than modeling everything in Maya. It allows for more creativity and flexibility!" - Erica Mitton
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The horrors of E-Day burst forth as
@GearsofWar: E-Day returns to the franchise’s survival-horror roots😱
Find out how
@CoalitionGears’s use of Unreal Engine 5 helped recapture the “destroyed beauty” aesthetic of the original games, as well as evolve gameplay, animation, and more:
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It's almost time for Unreal Engine EMEA Dev Days, and we've released more tickets! Grab yours as we visit Poland, Germany, Sweden and France in October!
Dev Days' deep technical program will take you through everything from UE 5.8 features, rendering and performance to MetaHuman characters, crowds, Scene Graph and Verse. Plus a look at emerging AI and MCP workflows.
Check out the full agenda and get your tickets today:
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This month’s free Epic learning content just dropped, including: creating MetaHuman animation from video footage, building machine-learning animation controllers, journeys into networked physics and more!
Start learning today➡️:
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Curious about UEFN but haven't learned Verse yet? MCP can help you get started by giving you assistance as you build, understand, and iterate on Verse code🤝
Join us tomorrow Aug 21 at 2PM ET for Creating in Fortnite as Evangelist Magnus Enebakk walks you through how agentic coding tools can work with you in-editor and the ways in which these workflows lower technical friction, allowing you to build faster and iterate more:
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For the Halo Studios team, the Unreal Engine community was another tool helping with their development on Halo: Campaign Evolved. Through knowledge and expertise sharing, they were able to leverage learnings from tips, Unreal Fest talks and case studies provided by devs in the UE community.
Get a closer look at the game's development here:
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Get a move on! We're jumping into the most recent update to the Game Animation Sample Project in our next Inside Unreal livestream, coming at you tomorrow August 14 at 2PM ET.
Join us for a walkthrough of the sample, a look at what's new and a live Q&A with the team:
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Take a practical look at Unreal Engine 5.8's Mesh Terrain by revisiting last week's Inside Unreal livestream, featuring an exploration of the feature with Etienne Carrier!
Check it out the VOD and get an insight on how to create terrain that your projects can really mesh with:
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