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Thomas Ricouard
@Dimillian
Developer Experience, Codex @OpenAI Builder, Entrepreneur, iOS/macOS, Swift/SwiftUI & more
Joined August 2008
4.2K Following    63.4K Followers
Playing with real time meshes destruction/fully destructible enemies, and it's quite fun. Everything you see is using physics simulation. Probably need to swap to full voxels for performance tho.
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