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Grummz
@Grummz
Kun-Zhi Engine. Firefall, Em-8ER, OG WoW Team Lead. Diablo 2 Producer, Starcraft. AI Engine/Game Builder.
4.5K Following    304.5K Followers
Yeah. I agree. Save Jensen.
Save Jensen. This would be an Apple firing Steve Jobs level of idiocy from NVIDIA’s board if they did that, and a grievous harm to the United States of America. The dude truly is the visionary driver of the future of tech from the gaming GPU era to CUDA to AI supercomputers.
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Join the Discord for info on the game hackathon I'm judging. nearly 50k in prizes. But you only have a week to build. With AI, this should not be a problem!
@Grummz Join our Discord to ask questions, grab hackathon resources, and connect with other builders!
Elon says it would be an honor to have Jensen. I still fail to see what he did wrong business wise. Personal matter. People trying to create massive smoke to imply there is a fire. The timing, just as the Dems take both houses with their anti AI agenda, is also weird.
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Hey hey hey! You know I've been intensely into AI for games this year. I built an entire AI-powered engine for creators who don't code, because I want everyone to make their dream game and reach higher than "indie." So I'm proud to announce I'm an official judge for the @ManycoreTech Aholo 3D AI Hackathon. All entries should use Aholo Lux3D in some way to make assets. Solo dev or a team of 3. Open worldwide. $47,800 in prizes! Use as much AI as you can muster. Give it your best shot! Deadline is Nov 19. Go build.
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Nobody really talks about managing your context length and compaction carefully when using AI to code anymore. Context rot got solved or made insignificant by memory systems.
EXCLUSIVE: They want @Asmongold and Olympus GONE! Blizzard insiders describe the animosity towards the smartest streamer in gaming. “Low priority shard them into their own hellscape” - Blizzard Dev about Olympus. Asmongold has been saying he's a Blizzard target, that they even changed out guild invite scripts worked to thwart the meteoric growth of his guild. Now we have proof according to my sources at my former studio. It was a dreary October weekday at Blizzard Entertainment. The key excitement was the WoW Forever Beta. It was smashing records left and right. Everybody internally was talking about it. The beta alone had over 1.5 MILLION players (even higher now). So of course at the video town hall with VP of WoW, Holly Longdale, there was a lot to say. MANY devs peppered Holly with questions/demands about Asmongold and his "toxic" behavior. Several devs openly called for his banning. Holly's answer? She said that Asmongold operates in the realm of free speech, and hasn't broken any TOS, so "we can't ban him." She also pointed out that being truly inclusive and welcoming means ALL political spectrums. That did not sit well with many DEI infested Blizzard employees, who grew upset with her answers. "He's not a good fit" one Blizzard blue-hair wailed, no doubt sobbing into the ether. It's obvious that many WoW team members harbor grudges against Asmongold, and we know from history they will do anything they can to get in his way or even ban him, regardless of how management insists he did nothing wrong. Stay strong, Asmongold. *This* former OG WoW Team Lead says you've brought good to the world and many millions to Blizzard's coffers. From a business point of view, the people working against you will TANK Blizzard if they get their way!
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Hell yeah!
JUST IN: Vibecoder discovers previously unmapped ancient Maya settlement hidden beneath the Mexican jungle using 48 AI agents & NASA lidar data, despite having no archaeology experience.
I think Mo has the most balanced take on this yet. And it’s also funny and mocks everyone. We’re living in a strange age.
The Nvidia scandal makes no sense.
Seele is a company that creates AI tools for game making. Recently they invited me to participate as they took on a 5-day challenge to push their new model, Seele03, to its limits and move closer and closer to AAA with a Wuxia-style action game. The product consists of their AI model, asset generators, and target engines such as web (three.js), Unity, or even Unreal. What's nice is that their site has everything in one place, from mesh generators and rigging to sound fx and sprite work. They also provide common templates for most types of games. Having it all work together seamlessly saves a lot of time. You can get a game running very quickly, in 20 minutes or so. (20 minutes! I remember when this took months and months.) So what can they do in 5 days? Their progress video, below, shows them iterating through creating a Phantom Blade Zero-style game. This is not reverse engineering, but made from scratch. Over the course of development, they sent me video updates on their progress. The 03 model is designed for iterative development, and I gave them some advice as they took it from basically nothing to the final version of the video today. The progress the model made day to day was rapid, and the traces actually factored in something that I don't see that often: game design. Most models focus on the graphics when making a game, but Seele03 is thinking about combos, hit feedback, everything that really matters for how a game feels and plays. One day, I think that's going to be the core of what makes AI game making viable. After you are done prompting and refining your game, it's not frozen on the web. You can download and edit the project files themselves. Since you can download the result and open it in Godot or Unity (Unreal is embedded web atm), Seele03 can give you a quality core and a way for you to take things even further. So how did it turn out? I've tried a lot of game generators, and Seele03's all-in-one tool approach and engine targeting stand out for me. Most others only generate three.js for web, or are more world models based on generative rendering. This is the rare one I've seen that is making games directly in game engines. They've asked me to share the full process video with you so you can judge for yourself. As I watched the team work, I sat back and wondered at how it's all changing so fast: you simply... chat... interacting with a UI that is purely text, typing in wishes and directions, and everything else unfolds around you. I think they got pretty far in their goal gameplay-wise, which is where they really focused. The key thing is that after you have the final result, you also have the files to download, and you can replace anything you want to take it even further: animations, level graphics, basically anything. If you want to make games for real engines on PC and console, then give Seele a shot at It's faster than vibing a game in Claude because of their game-design-driven model, their built-in asset generators, and the fact that you are not burning tokens re-creating an entire engine before you even get to your game. And every day they get closer to AAA... it's just a matter of time. @SEELE_AI1125
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Adobe is cooked. Someone just released a Substance Painter clone called Material Painter. It imports your Substance files. It has the familiar UI. It supports thousands of public materials, and it's written in Rust and Open Source. You don't need to pay for Adobe anything. They even made it node based for even more control that SP gives you. I compiled and ran it and ...well it's pretty impressive, and this is the worst it will ever be.
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One of the most woke publications just went under. Put the fries in the bag, Salon!
Today, after 31 years, we are saddened to announce that Salon is ceasing publication. It has been an extraordinary privilege.
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So Discord is porting to Rust, and a dev shared a much faster experience with less RAM usage. People are already gnashing teeth that this might be an AI port and seeking confirmation, on the verge of chimping-out. Spurious community notes attacking the post is a likely anti-AI response to this.
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Looks like Blizzard is fixing the layering issue. Huzzah.
Aggrend has posted twice in the last hour about launch day problems in WoW Forever. Cities feel empty with layering turned up too far, and he says they'll tweak the numbers tomorrow. Boats and zeppelins are getting lost in the maelstrom too, so Blizzard put temporary portals at the docks until a proper fix is ready in the morning 🛠️
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The layering issue is killing hype for WoW Forever. Zones are empty. This is the Auction House in Ironforge and it's empty. Asmongold said it was like playing on someone's private ChatGPT sever. On my flyover starter intro players don't phase in until after you land, and then there are not many. This defeats the whole point of an old school MMO where you are supposed to feel like the world is alive and busy with players. In OG WoW we deliberately wanted to show the players as you flew in so you could get excited about entering the world. We *wanted* crowds in cities because they were designed to feel populated. We wanted you to see what the other players were doing, what gear they had, and to aspire to to have great characters riding cool mounts with fancy armor. Private servers were the first to raise the population caps and they were super popular for doing so. The more people in the world, the more it feels like a true MMO and not a single player RPG. Plus for hype, you WANT those huge crowds at launch. Yes, they can be inconvenient but you can up the spawn rate and people disperse to other areas quickly. The crowds make the game feel loved and popular and draws even more players in. I'm told they are tuning the layers now. BRING BACK THE CROWDS.
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Wolverine race-swapped Rogue? - In the game, Mystique scans for mutants worldwide. - Finds a girl in high school. - She can drain powers, memories like Rogue. - She's located in Caldecott County, the comic book's origin place... Fricking Sweet Baby consultants man...
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This is a bombshell video. The anti-AI psyop is very well funded and very real. Since Sabine's video, other tech youtubers have come forward with similar stories. X also banned a 100,000 strong anti-AI bot network with accounts that were liking and boosting anti-AI sentiment. AI is a winner take all game of thrones amongst nations. You can bet 100% there is a lot of propaganda out there.
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I was wrong. I said AI was going to have an Internet like pause/bubble (not a permanent pop). But that was before agentic coding, which in turn has propelled general agent use and increased model capabilities rapidly. Coding only got good enough about Nov of last year and now excels. The demand for AI tokens is exponentially greater in just 6 months alone. Multiple agents per user, coding being completely replaced. And costs are plummeting per token. This I expected, but I did not expect it this fast. The only limit is energy, and that's being addressed with interim solutions (gas turbines) and space/solar. There will be no pause, just unfathomable acceleration.
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As an OG Blizzard Dev I've never heard a bigger pile of BS. We never cared about politics, built an entire industry out of nothing. We were right, central, left. But what did happen is the Left got radical, and if you were not radical, say middle, you were now deemed Right. Then Right became a crime in studios, and everyone was pushed out. The Left doesn't dominate AAA gaming because they have more talent. They Left dominates because they stole it. And then, well, the games got worse, didn't they?
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Here is a hard pill to swallow. Conservatives and Right wingers never went to Game Development, the talent and the skills are in the West Coast. Don't cry if the Human Capital has liberal views when you and many conservatives didn't even tried to enter the industry
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The craziest thing going on right now is anti-AI gamers yelling at the Creative Director of KDC, screaming at him that's he's wrong to like DLSS 5 and that it doesn't fit his creative vision... Daniel clearly likes DLSS 5 and explicitly says it helps his vision...
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Some people have literally gone crazy. On the left is a head messed up by the game engine’s very limited lighting system, which can’t properly render shadows, skin texture, and the detail of normal maps. On the right is THE SAME MODEL WITHOUT ANY GEOMETRY CHANGES, which looks exactly like a render from ZBrush—where a 3D artist modeled it—only with better lighting, shadows, skin texture, hair, and therefore DETAILS. Thanks to neural network rendering in DLSS5. Some random nutcase on the internet: THIS IS AI SLOP! I WANT THE ORIGINAL ARTISTIC VISION! The head models were 3D scanned (using photogrammetry) from real people and then polished by artists. I am the creative director of the game. This is our original artistic vision and looks like static renders of the models from Zbrush when we made them. Or like real @thisistommckay :) Having no shadows from helmets on faces and fucked up normal map rendering WAS NOT OUR ORIGINAL ARTISTIC VISION. People are crazy.
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X now lets you see what labels you have on your account that might suppress your reach. It's a pilot test so you might now be able to grab this yet, but many can. Go to: Download and see. If you need help with JSON, ask AI. I have no labels.
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