Before we chart deep space, we have to map the world we leave behind. Utilizing high-precision satellite altimetry like NASAโs SWOT vertical gravity gradient mapping, we can peer beneath the crust to reveal hidden trenches, ancient ridges, and thousands of uncharted seamounts buried beneath the oceans. ๐
Know your enemy. ๐
When the Atrox Musca Expansion is deployed, survival margin shrinks to zero. How is your fleet preparing for this level of escalation?
A rainbow where it shouldn't be? ๐
While standard rainbows require the Sun to be behind you, this optical illusion in Presenzano, Italy happened when cloud gaps let rays cross the sky to converge in front as anticrepuscular rays. Nature is wild!
๐ท Aurelia Degli Esposti
Polishing the view from space and fine-tuning cloud shadows across the terrain. What features do you want to see next in our environment design? ๐ช๐
#GameDev#
The shift from 1990s cel-drawn mechanical design to the hyper-fluid digital compositing of the Rebuild film series redefined how mecha action was executed. Whatโs your take on the visual overhaul in 2.22? ๐คโจ
Polaris Ballista MK-2: Engineered to destroy enemy shields from a distance before frontline engagement. This iteration is equipped with reinforced kinetic armor and reroutes its defensive shield power directly to thrusters for max mobility. ๐ฅ
Tropical cyclones need the Coriolis effect to rotate. Near the equator that force is too weak, so storms almost never form there, and none have ever crossed it. 70 years of data make it clear.