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Mark Manson
@Markmanson
#1# New York Times Bestselling Author of five books, including "The Subtle Art of Not Giving F*ck". Co-Founder of @Purpose_AI. Host of Solved Podcast.
127 Following    783.8K Followers
The quality of your life is directly proportional to your tolerance for uncertainty.
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The older I get, the more I realize that growth is not about fixing all of your problems, rather it’s learning which problems aren’t worth fixing.
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The older I get, the more I realize that growth is not about fixing all of your problems, rather it’s learning which problems aren’t worth fixing.
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Remember: People will tell you that you can’t do something simply because they believe they can’t do it. Your success reminds them of their failures.
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You only discover your real values by the choices you make when no one is looking.
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Remember: People will tell you that you can’t do something simply because they believe they can’t do it. Your success reminds them of their failures.
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You don’t find your identity. You peel away the bullshit until what you’re left with is yourself.
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Best take down of EA ideology I’ve yet come across. And a beautiful demonstration of how a few reasonable, well-intentioned assumptions can morph into absurd political beliefs quite easily.
>be me >discover effective altruism >apparently normal charity is inefficient >why donate to random sad thing when spreadsheet can tell you optimal sad thing >fair enough >buy mosquito nets >save lives >numbers look good >feel powerful >couple years later >someone asks an innocent question >why only count people alive today >huh >future people matter too >obviously >my grandchildren shouldn't matter less just because they haven't spawned yet >reasonable.jpg >keep following logic >what about their grandchildren >also yes >what about people in 500 years >sure >5000 years >why not >500 million years >starting to get weird but morality is morality >open calculator >humanity could survive for an astronomically long time >could colonize galaxy >could have trillions upon trillions of descendants >maybe digital people too >maybe simulated civilizations >maybe dyson spheres full of happy uploaded minds >calculator starts smoking >realize currently living humans are rounding error >8 billion people suddenly looking extremely beta >future contains potentially 10^something people >can't even fit beneficiaries in google sheets >new moral priority unlocked >protect the long-term future >stop thinking in units of "people helped" >start thinking in "fraction of cosmic endowment preserved" >malaria? >terrible >but only kills existing humans >AI extinction could delete the entire light cone >nuclear war could permanently derail civilization >bad institutions could lock in terrible values for ten million years >someone invents wrong constitution in 2140 >quadrillions suffer >better fund governance workshop now >friend says maybe we should improve hospitals >explain opportunity cost >friend says hospitals are full of actual sick people >explain scope sensitivity >friend stops inviting me to dinner >need to decide what to fund >easy >expected value >suppose project has one in a million chance of preventing extinction >sounds tiny >but extinction destroys 10^50 future lives >multiply >mother of god >$10 million project has expected value of several galaxies >charity evaluation complete >someone asks where the one-in-a-million number came from >expert judgement >which expert >us >how calibrated >extremely thoughtfully >reduce estimate to one in ten million to be conservative >still beats curing cancer by 38 orders of magnitude >epistemic robustness achieved >someone says maybe project doesn't work >assign 20% chance >still astronomical >maybe project makes problem worse >assign 5% chance >still astronomical >why 5 >because 30 felt pessimistic >publish 46-page report >contains seventeen sensitivity analyses >every sensitivity analysis begins after assuming intervention has positive sign >critic says you're multiplying enormous hypothetical stakes by extremely uncertain probabilities >yes >that's literally why it's important >critic says the uncertainty might be structural rather than numerical >make probability smaller >critic says no, I mean maybe your model is wrong >make probability smaller again >critic begins rubbing temples >discover AI safety >perfect longtermist cause >AI might kill everyone >or create utopia >or seize galaxy >or tile universe with paperclips >or create billions of conscious software minds >finally a problem with numbers big enough for me >start AI safety nonprofit >mission: prevent dangerous AI >hire smartest people available >smartest people immediately start building better AI to understand dangerous AI >interesting >we must understand capabilities to understand safety >we must scale models to study alignment >we must race ahead so less responsible actors don't get there first >we must deploy systems to learn how deployment can go wrong >we must build the thing quickly because building the thing quickly is dangerous >outsider asks why the people most worried about AI apocalypse all work at AI companies >complicated field >company releases stronger model >very concerned >company begins training even stronger model >extremely concerned >company raises $14 billion >concern reaches unprecedented levels >need to influence government >future is at stake >normal democratic process too slow >politicians don't understand exponential curves >public doesn't understand x-risk >experts must guide them >who counts as expert >people who understand x-risk >who understands x-risk >our friends >someone objects that this seems politically convenient >explain we're representing future generations >future generations unavailable for comment >develop concept of value lock-in >terrifying possibility that one ideology controls civilization forever >therefore extremely important that civilization adopts correct values before lock-in >whose values >let's circle back >begin with impartial morality >end with small group of people deciding what quadrillions of hypothetical beings would want >beautiful arc >meanwhile actual humans keep doing annoying things >voting wrong >having parochial attachments >loving family more than strangers >caring about local community >getting upset when told their suffering is cosmically negligible >evolutionary biases everywhere >explain that moral intuition cannot be trusted >except intuition that future digital people count >and intuition that extinction is uniquely bad >and intuition that our probability estimates are sane >and intuition that our institutional choices improve the future >those intuitions survived peer review >someone donates $5k to local homeless shelter >inefficient >could have funded 0.0000000000003% of an AI governance researcher >think of all the simulated people you just killed >okay maybe don't phrase it that way publicly >PR team says "future generations deserve a voice" >much better >journalist asks what longtermism means >say "future people matter" >everyone agrees >great >journalist asks what follows from that >well technically we should redirect enormous resources toward low-probability interventions affecting astronomical futures >journalist raises eyebrow >return to "future people matter" >motte has entered the chat >critic: of course future people matter >me: glad we agree >critic: I don't agree that your institute knows how to help them >me: why do you hate our grandchildren >eventually notice uncomfortable implication >if future value dominates everything >then helping people today mostly matters through effects on future >education matters because future institutions >health matters because future productivity >democracy matters because future trajectory >human beings slowly become instrumental variables in their own moral philosophy >see starving child >feel compassion >check spreadsheet >child's direct welfare contribution negligible >but perhaps childhood nutrition improves national institutional quality >compassion restored >tell myself this is impartial altruism >one day assistant asks obvious question >"how do you know your intervention actually improves the far future?" >silence >open spreadsheet >increase column width >add confidence interval >assistant asks again >"no, I mean how do you know the sign is positive?" >stare into cosmic light cone >10^50 people staring back >none of them exist >none of them can tell me >none of them can falsify my assumptions >realize I have invented the perfect constituency >infinitely important >completely silent >and always represented by me
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You don’t find your identity. You peel away the bullshit until what you’re left with is yourself.
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You only discover your real values by the choices you make when no one is looking.
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People don’t burn out from doing too much. They burn out from doing too little of what matters.
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People don’t burn out from doing too much. They burn out from doing too little of what matters.
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Insecure people mistake narcissism for confidence. Confident people recognize narcissism for what it is: insecurity.
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Insecure people mistake narcissism for confidence. Confident people recognize narcissism for what it is: insecurity.
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People will judge you if you try and fail. People will judge you if you try and succeed. People will judge you if you don’t try at all. So decide: what do you want to be judged for?
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A relationship without trust is just two people sharing their loneliness with each other.
I've said it for years: video games are massively underrated. Unlike TV or phones, the data on people who play videos games casually is surprisingly good. It's people who are addicted to them and play them compulsively that give them a bad reputation.
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Playing Super Mario 64 for 30 minutes a day for two months physically grew the brains of the people who played it. A 2014 study in Molecular Psychiatry scanned participants before and after two months of daily play and found increases in grey matter in three regions involved in memory, planning, and fine motor control. The study was led by Simone Kuhn at the Max Planck Institute in Berlin. She gave 23 adults a Nintendo DS and told them to play Super Mario 64 for at least 30 minutes a day for two months. A control group played nothing. MRI scans taken before and after showed that the Mario group had measurable increases in grey matter in the right hippocampus, the right prefrontal cortex, and the cerebellum, and the increases were not found in the control group. The hippocampus is where the brain stores spatial maps. Super Mario 64 is a game built entirely around navigating three-dimensional space, jumping between platforms, remembering which doors lead where, and building a mental model of a world that does not exist. The brain treats a virtual world the same way it treats a real one: it maps it, stores it, and grows to accommodate it. The prefrontal cortex handles planning and strategy, which the game demands constantly. The cerebellum handles timing and coordination, which every jump requires. The brain was not just entertained. It was being trained, and the tissue responded the same way muscle responds to a weight: it got bigger. Kuhn said the results suggest that video game training could be used as a therapy for conditions where these brain regions are reduced, including post-traumatic stress disorder, schizophrenia, and age-related brain shrinkage. The prescription is a plumber in a red hat, 30 minutes a day.
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People will judge you if you try and fail. People will judge you if you try and succeed. People will judge you if you don’t try at all. So decide: what do you want to be judged for?
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I've said it for years: video games are massively underrated. Unlike TV or phones, the data on people who play videos games casually is surprisingly good. It's people who are addicted to them and play them compulsively that give them a bad reputation.
Show more
Playing Super Mario 64 for 30 minutes a day for two months physically grew the brains of the people who played it. A 2014 study in Molecular Psychiatry scanned participants before and after two months of daily play and found increases in grey matter in three regions involved in memory, planning, and fine motor control. The study was led by Simone Kuhn at the Max Planck Institute in Berlin. She gave 23 adults a Nintendo DS and told them to play Super Mario 64 for at least 30 minutes a day for two months. A control group played nothing. MRI scans taken before and after showed that the Mario group had measurable increases in grey matter in the right hippocampus, the right prefrontal cortex, and the cerebellum, and the increases were not found in the control group. The hippocampus is where the brain stores spatial maps. Super Mario 64 is a game built entirely around navigating three-dimensional space, jumping between platforms, remembering which doors lead where, and building a mental model of a world that does not exist. The brain treats a virtual world the same way it treats a real one: it maps it, stores it, and grows to accommodate it. The prefrontal cortex handles planning and strategy, which the game demands constantly. The cerebellum handles timing and coordination, which every jump requires. The brain was not just entertained. It was being trained, and the tissue responded the same way muscle responds to a weight: it got bigger. Kuhn said the results suggest that video game training could be used as a therapy for conditions where these brain regions are reduced, including post-traumatic stress disorder, schizophrenia, and age-related brain shrinkage. The prescription is a plumber in a red hat, 30 minutes a day.
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You don’t need motivation. You need a higher pain tolerance.
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