Sharing a small game character experiment I just built with img2threejs.
I used the recent Sora & Roxas × Fortnite release as a fun test: starting from reference images, generating editable Three.js characters, then putting both on a compatible rig system with 44 shared animations.
They can even switch characters mid-animation without resetting the motion.
The interesting part for game dev: the result is code-first, but I’ve also added GLB/FBX export, so the assets can be taken into Blender or Unity and continued in a traditional game pipeline.
I’d love to hear feedback from game devs here, especially if anyone wants to test the exported assets in a real game workflow.
Full showcase in the quoted post. 👇
A single image became a fully animated 3D character built as editable Three.js code.
Sora and Roxas just arrived in Fortnite, so I rebuilt both with img2threejs.
One compatible rig - Two characters - 44 shared animations.
They can switch mid-animation without resetting the motion, then export to GLB for reuse in Blender.
Image → code → reusable 3D.
Riku or Kairi next?