Another crazy thing:
1) because I'm auth to my hosting provider via its CLI, and
2) because I'm SSH'd into my VPS
I said to codex "Deploy this game to my VPS using this domain name", and boom game is live?!?
Play now! (better on mobile)
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This is what 24 hours of vibe coding can get you.
Straight from the phone on Codex Remote!
Codex Remote > Chrome Mobile > Repeat
2 main skills:
- ImageGen
- img2threejs
I haven’t touched my Mac!
Isn’t insane?
Plus the game is getting pretty fun!!
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Prompt > Image > Game
This is what 24 hours of vibe coding can get you.
Straight from the phone on Codex Remote!
Codex Remote > Chrome Mobile > Repeat
2 main skills:
- ImageGen
- img2threejs
I haven’t touched my Mac!
Isn’t insane?
Plus the game is getting pretty fun!!
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why would you kick the poor thing in the first place?
okay so I trained the Microduck to recover from when I dropkick the little shit and the results are beautiful
I wonder if there is a metric at big AI labs
"the share of prompts including swearing"
because that would be a fucking good metric
This is what 24 hours of vibe coding can get you.
Straight from the phone on Codex Remote!
Codex Remote > Chrome Mobile > Repeat
2 main skills:
- ImageGen
- img2threejs
I haven’t touched my Mac!
Isn’t insane?
Plus the game is getting pretty fun!!
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My secret hope is that A LOT of devs back then are still working at Rockstar today
IP of a lifetime
La gran evolución de los videojuegos de GTA
I guess we're training a robot tonight?
Life's meant to built cool stuff. Can't wait to receive my Microduck 🦆
Sharing some fun experiments with Microduck
Basically, once you have an open-source robot with so many sensors, the sky's the limit
Here we vibe-coded an image detector integration to detect and follow a laser pointer.
More at
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I will buy it DAY 1
Incredible
BIG ANNOUNCEMENT FROM HUGGING FACE TODAY:
We're unveiling Microduck 🐥🤖
It's a tiny $399 open-source robot you can teach new tricks with reinforcement learning. It can walk, pick things up, get back up when it falls, and even roller-skate.
Welcome to the era of open-source affordable robots to democratize physical AI and world models!
🤗🤗🤗
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You are wondering why we have an Heroes of Might and Magic III remake?
See below
now make a game where you watch yellow paint dry
this "game design" stuff is so easy 🥱
If I were in charge of the product strategy at Codex, I would:
- develop a Slack competitor where AI agents and humans work together
- rework ChatGPT Work to become a direct competitor of Grok Bots
- add a simple, native orchestrator layer to Codex à la linear
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Are you sure they hate it?
Why do people hate fishing in video games?
It's my favorite part.
I think I just understood something very clearly for the first time
The 3 products are 3 agency levels
- Chat: low agency
- Cowork: mid agency
- Code: high agency
Claude now has one memory across chat and Claude Cowork, and you decide what's in it.
Hand Cowork a task and it starts from what Claude already knows from your chats: the project you talked through, your manager's preferences, or the client from last quarter.
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Did we just get another surprise reset?
I'm sorry to announce that is about to become HUGE
Airbnb deletes negative reviews so everything is always 4.7
Google Maps removes negative reviews in many countries as defamation so everything is always a 4.7
Booking sites want you to book so will also happily remove negative reviews for their hotels so everything is always a 4.7
I made a site called (or whatever you prefer, I have both!)
It gets ratings from all booking platforms, normalizes them to show the actual score (eg a booking site where most hotels are always between 4 and 4.7 means you can normalize that to a 0 and 5)
It also uses AI vision models to rate hotels based on how they look
And it browses the internet for actual experiences (think blogs and Reddit posts) to get the real opinion about them outside reviews
And it's starting to work, I just stayed in this beautiful boutique apartment hotel called Woo Suites in Athens for $400/night. Clean, nice minimalist interior, working cold AC, central, excellent staff, great healthy breakfast, and we found it through Hotelist!
It's free, I don't make any money on it (actually I lose thousands per month on it to collect data via APIs and web scrapers) and there's no affiliate money bs like other booking sites (they will increase ranking of hotels if they pay sites a higher commission!)
Tell your friends please!!!!!! 🙏
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Gave a bit of personality to the tools with emojis
Codex has become a real game engine... If you take the time to make it become one.
You can do EVERYTHING in it.
And I think I've cracked the perfect custom UX?
I'd like to show you how I use it. See video below
4 steps:
- Create a custom tool you need, like one to generate new buildings that matches you game art direction
- Ask Codex to open this tool in a worktree (important)
- Attach the browser view of your tool in the Thread
- Use pinned thread to have easy access to the tool
And there you go: you have what I call a "codex-augmented" tool, which it's incredibly powerful because
- the tool will speed up your development immensely
AND also:
- you can improve the tool as you use it with codex
For example, let's say I want to add a new button to my 3D building gen tool so I can generate a thumbnail of the 3D building.
- I click on "Building Lab"
- I prompt Codex "add a button to generate thumbnails"
- I have my new button
- I can use the tool right away in the pinned Thread
You can then use the /yeet skill to commit, push and create a PR with the changes you made to your tool.
I have tools for everything
- To manage my tasks in Linear
- To do content / social media / steam marketing
- To localize the game in 9 languages
- To manage sounds, musics and voice lines
- To generate and fine tune buildings
- To create and animate procedural zombies
- To tweak environnement/decor and map design
- To manage my analytics
- To simulate late game perf
I'll be honest it's incredibly powerful and easy!
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Codex has become a real game engine... If you take the time to make it become one.
You can do EVERYTHING in it.
And I think I've cracked the perfect custom UX?
I'd like to show you how I use it. See video below
4 steps:
- Create a custom tool you need, like one to generate new buildings that matches you game art direction
- Ask Codex to open this tool in a worktree (important)
- Attach the browser view of your tool in the Thread
- Use pinned thread to have easy access to the tool
And there you go: you have what I call a "codex-augmented" tool, which it's incredibly powerful because
- the tool will speed up your development immensely
AND also:
- you can improve the tool as you use it with codex
For example, let's say I want to add a new button to my 3D building gen tool so I can generate a thumbnail of the 3D building.
- I click on "Building Lab"
- I prompt Codex "add a button to generate thumbnails"
- I have my new button
- I can use the tool right away in the pinned Thread
You can then use the /yeet skill to commit, push and create a PR with the changes you made to your tool.
I have tools for everything
- To manage my tasks in Linear
- To do content / social media / steam marketing
- To localize the game in 9 languages
- To manage sounds, musics and voice lines
- To generate and fine tune buildings
- To create and animate procedural zombies
- To tweak environnement/decor and map design
- To manage my analytics
- To simulate late game perf
I'll be honest it's incredibly powerful and easy!
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Using that workflow directly in Codex with Sol 5.6 to revamp and improve all buildings in Zombies Per Minute while keeping the style consistent and minimalist
what do you think?
before/after in the video
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Now an even more **INSANE** new magical codex workflow
In a thread, ask Codex to:
1. generate an image with the ImageGen skill
2. create a 3D object with the img2threejs skill
3. build an asset editor
And now you can edit infinite variations! need another attribute? just ask
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