Using that workflow directly in Codex with Sol 5.6 to revamp and improve all buildings in Zombies Per Minute while keeping the style consistent and minimalist
what do you think?
before/after in the video
Now an even more **INSANE** new magical codex workflow
In a thread, ask Codex to:
1. generate an image with the ImageGen skill
2. create a 3D object with the img2threejs skill
3. build an asset editor
And now you can edit infinite variations! need another attribute? just ask