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Sebastian Aaltonen
@SebAaltonen
30 years of 3d rendering experience. Former principal engineer at Unity, Ubisoft and HypeHype.
285 Following    58K Followers
NoGraphicsAPI is released (MIT license)! It's a low-level Vulkan 1.4 wrapper using latest extensions (BDA, descriptor heap, device address commands, unified image layouts) to get as close as possibly to my No Graphics API blog post and SIGGRAPH 26 talk.
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We gamers got extremely lucky in the past 3 decades. Microchips are the most advanced architecture humans have built. Big companies like Intel and Nvidia were building the biggest chips for us. Hardware was measured by gaming performance. But professional demand has exploded and they have 10x higher budget: First we got cloud and virtual machines ($10k server CPUs) and now AI ($50k AI GPUs). Biggest leading edge chips will go to professional use, while we gamers have to content with smaller/older chips. Devs can't assume that gaming HW gets 2x faster every 2 years. PS5 launched at $399 5 years ago. Today the Steam Machine is slightly slower, but has 2.5x price tag. Back in the day we would have expected 10x performance bump in 5 years at the same price.
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