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M-studioAi
@Strength04_X
AI Creator | Exploring AI tools, creative workflows & new ideas || 📧 - mstudioai87@gmail.com CPP : Kling AI • Dreamina AI • OpenArt AI • WaveSpeed AI
2.3K Following    18.5K Followers
X just changed the incentive for creators Old question: How much did my post earn? New question: Did I actually create something worth seeing? That's a much better game !
A little girl discovers a hidden library above the clouds… but the real surprise is waiting beyond the golden doorway ✨ Created with HappyHorse 1.1 on @HappyHorseATH
A little girl discovers a hidden library above the clouds… but the real surprise is waiting beyond the golden doorway ✨ Created with HappyHorse 1.1 on @HappyHorseATH
When the ghost is scary but the cockroach is TERRIFYING 😂😭 Made with seedance 2.5 via @flovaai agent. Skill used: [Script to video] here is my project link: Use code [975QAA5C] or link on Flova to claim a bonus: #Flovacpp#
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A Tokyo side mission that went from stealing takoyaki to negotiating with rubber ducks The businessman never broke character for a second. Created with Seedance 2.5 on @itsPolloAI
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A missing key, a schoolgirl, and a full-on gameplay mission Made with Seedance 2.5 on @wavespeed_ai Prompt - 30-Second Photorealistic AAA Gameplay Create exactly 30 seconds of photorealistic 4K AAA third-person gameplay inside a realistic Japanese high school on a bright weekday morning. The sequence should feel like a spontaneous story mission with believable movement, natural NPC behavior, realistic physics, and uninterrupted environmental continuity. CHARACTER: 20-year-old Japanese schoolgirl with medium-length straight black hair, subtle side bangs, natural youthful facial features, white short-sleeve school blouse, navy ribbon, dark grey pleated skirt, black knee-high socks, white indoor sneakers, and a dark blue shoulder school bag. Maintain identical face, hair, body proportions, clothing, footwear, and accessories from beginning to end. OBJECT: A small red classroom key attached to a simple wooden key tag. The key is fully physical, metallic, reflective, and consistently sized throughout the sequence. 0–5s — THE MISSING KEY Inside an emptying classroom, she searches through a desk drawer and realizes the classroom key is missing. She notices the red key tag underneath a stack of worksheets near the window. She reaches for it, but a sudden gust from the open window pushes the worksheets across the desk and the key drops onto the floor. HUD: FIND THE CLASSROOM KEY 5–10s — DOWN THE CORRIDOR She picks up the key and leaves the classroom. A school announcement begins playing through the hallway speakers. She walks toward the main office while checking the key tag against a handwritten classroom number. Students move naturally around her, some entering classrooms, others carrying books and sports bags. 10–15s — WRONG TURN She reaches an intersection and realizes she has taken the wrong corridor. She stops beside a wall map of the school and studies it briefly. A group of younger students rushes past carrying basketballs, causing her to step back against the wall. Once the corridor clears, she turns into a smaller connecting hallway. 15–20s — LOCKED DOOR She reaches a shortcut door but finds it locked. She tries the handle once, then notices a stairwell beside it. She takes the stairs down one level. Her shoes make realistic sounds against each step while sunlight flickers across the stairwell through the tall windows. HUD: TAKE THE SHORTCUT 20–26s — LAST SECOND She exits the stairwell and reaches the classroom wing just as a staff member begins closing a large sliding partition at the end of the corridor. She quickly walks through the remaining opening before it closes, then reaches the classroom door. She inserts the key into the lock, turns it naturally, opens the door, and steps inside. HUD: ROOM UNLOCKED 26–30s — HARD CUT Hard cut to a fixed frontal classroom shot. She places the key on the teacher's desk, removes her school bag, and sits down at her usual seat. The teacher enters a moment later, notices the unlocked room, and gives her a brief approving look. She quietly opens her notebook as the morning lesson begins. HUD: MISSION COMPLETE CAMERA: Use one grounded third-person camera from 0–26s positioned behind and slightly beside the girl. Maintain natural gameplay-style tracking with realistic camera inertia and subtle operator movement. The camera must physically follow the character through classrooms, corridors, stairwell, and doorway. No floating camera, no orbiting shots, no sudden perspective changes, no impossible tracking, and no cuts during the first 26 seconds. At exactly 26 seconds, perform one hard cut to the fixed frontal classroom angle. AUDIO: Natural Japanese school ambience: distant student conversations, footsteps, sliding classroom doors, papers moving, school announcements over speakers, stairway echoes, basketballs bouncing in the distance, door handles, key movement inside the lock, fabric movement, subtle breathing, and morning classroom sounds. No dramatic music or action soundtrack. REALISM LOCK: Natural student behavior, realistic walking speed, accurate body mechanics, believable collisions, physically correct key movement, realistic wind interaction with paper, authentic Japanese school architecture, varied background activity, natural morning lighting, realistic shadows and reflections, detailed skin and hair, physically based materials, and cinematic AAA game rendering. No teleporting, supernatural abilities, impossible shortcuts, parkour, combat, duplicated characters, disappearing objects, changing identity, changing outfit, changing key design, unrealistic physics, exaggerated acting, anime or cartoon style, plastic CGI appearance, floating camera, subtitles, logos, watermarks, or additional cuts.
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A Tokyo side mission that went from stealing takoyaki to negotiating with rubber ducks The businessman never broke character for a second. Created with Seedance 2.5 on @itsPolloAI
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A missing key, a schoolgirl, and a full-on gameplay mission Made with Seedance 2.5 on @wavespeed_ai Prompt - 30-Second Photorealistic AAA Gameplay Create exactly 30 seconds of photorealistic 4K AAA third-person gameplay inside a realistic Japanese high school on a bright weekday morning. The sequence should feel like a spontaneous story mission with believable movement, natural NPC behavior, realistic physics, and uninterrupted environmental continuity. CHARACTER: 20-year-old Japanese schoolgirl with medium-length straight black hair, subtle side bangs, natural youthful facial features, white short-sleeve school blouse, navy ribbon, dark grey pleated skirt, black knee-high socks, white indoor sneakers, and a dark blue shoulder school bag. Maintain identical face, hair, body proportions, clothing, footwear, and accessories from beginning to end. OBJECT: A small red classroom key attached to a simple wooden key tag. The key is fully physical, metallic, reflective, and consistently sized throughout the sequence. 0–5s — THE MISSING KEY Inside an emptying classroom, she searches through a desk drawer and realizes the classroom key is missing. She notices the red key tag underneath a stack of worksheets near the window. She reaches for it, but a sudden gust from the open window pushes the worksheets across the desk and the key drops onto the floor. HUD: FIND THE CLASSROOM KEY 5–10s — DOWN THE CORRIDOR She picks up the key and leaves the classroom. A school announcement begins playing through the hallway speakers. She walks toward the main office while checking the key tag against a handwritten classroom number. Students move naturally around her, some entering classrooms, others carrying books and sports bags. 10–15s — WRONG TURN She reaches an intersection and realizes she has taken the wrong corridor. She stops beside a wall map of the school and studies it briefly. A group of younger students rushes past carrying basketballs, causing her to step back against the wall. Once the corridor clears, she turns into a smaller connecting hallway. 15–20s — LOCKED DOOR She reaches a shortcut door but finds it locked. She tries the handle once, then notices a stairwell beside it. She takes the stairs down one level. Her shoes make realistic sounds against each step while sunlight flickers across the stairwell through the tall windows. HUD: TAKE THE SHORTCUT 20–26s — LAST SECOND She exits the stairwell and reaches the classroom wing just as a staff member begins closing a large sliding partition at the end of the corridor. She quickly walks through the remaining opening before it closes, then reaches the classroom door. She inserts the key into the lock, turns it naturally, opens the door, and steps inside. HUD: ROOM UNLOCKED 26–30s — HARD CUT Hard cut to a fixed frontal classroom shot. She places the key on the teacher's desk, removes her school bag, and sits down at her usual seat. The teacher enters a moment later, notices the unlocked room, and gives her a brief approving look. She quietly opens her notebook as the morning lesson begins. HUD: MISSION COMPLETE CAMERA: Use one grounded third-person camera from 0–26s positioned behind and slightly beside the girl. Maintain natural gameplay-style tracking with realistic camera inertia and subtle operator movement. The camera must physically follow the character through classrooms, corridors, stairwell, and doorway. No floating camera, no orbiting shots, no sudden perspective changes, no impossible tracking, and no cuts during the first 26 seconds. At exactly 26 seconds, perform one hard cut to the fixed frontal classroom angle. AUDIO: Natural Japanese school ambience: distant student conversations, footsteps, sliding classroom doors, papers moving, school announcements over speakers, stairway echoes, basketballs bouncing in the distance, door handles, key movement inside the lock, fabric movement, subtle breathing, and morning classroom sounds. No dramatic music or action soundtrack. REALISM LOCK: Natural student behavior, realistic walking speed, accurate body mechanics, believable collisions, physically correct key movement, realistic wind interaction with paper, authentic Japanese school architecture, varied background activity, natural morning lighting, realistic shadows and reflections, detailed skin and hair, physically based materials, and cinematic AAA game rendering. No teleporting, supernatural abilities, impossible shortcuts, parkour, combat, duplicated characters, disappearing objects, changing identity, changing outfit, changing key design, unrealistic physics, exaggerated acting, anime or cartoon style, plastic CGI appearance, floating camera, subtitles, logos, watermarks, or additional cuts.
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Homeroom teachers really are completely oblivious to hallway chaos. Rendered via Seedance 2.5 on @Flovaai!
A dog walk turned into a whole park adventure 😅 Made with Seedance 2.5
POV you catch your neighbor’s cat gaming at midnight 🎮 Seedance 2.5 on @itsPolloAI
POV you catch your neighbor’s cat gaming at midnight 🎮 Seedance 2.5 on @itsPolloAI
They are fighting the bad guys, but honestly I’m more interested in the way he keeps protecting him The lighting and close-ups really give this a Korean drama vibe Made with Seedance 2.5 on @flovaai
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POV you catch your neighbor’s cat gaming at midnight 🎮 Seedance 2.5 on @itsPolloAI
They are fighting the bad guys, but honestly I’m more interested in the way he keeps protecting him The lighting and close-ups really give this a Korean drama vibe Made with Seedance 2.5 on @flovaai
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Grok Bot can now work with X • Search posts • Read timelines • Check mentions & Pull information together AI is slowly moving from answering questions to doing research for you
AI agents are getting better at doing the work. But I think the next big problem is Knowing what work is actually worth doing!
I just gave the viral 3D fly its first aerodynamics test in a Navier–Stokes wind tunnel. GPT-6 Astra visualized the vortex in interactive 3D through Higgsfield. Here’s the result.
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We’re sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics. The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra. The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
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I wanted to tell the story of Tutankhamun’s discovery in a different way So I turned the 1922 Howard Carter story into a handmade paper-art documentary Every scene follows the real historical events [ Made with Seedance 2.0 ]
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this is way too chaotic for a normal camera to keep up with The footage stays inside the aircraft while pterosaurs attack the wing and window. I directed the camera shake and timing so every impact changes what we can see.
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POV: you are taking bread home A rooster has other plans She tries to save the bag & the rooster gets the bread and runs 😅 She knew exactly what happened; [ I Made this with Seedance 2.5 ]
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