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TopviewAI
@TopviewAIhq
Agent OS for Marketing and Filmmaking Join the #TopviewWan3Challenge# now! 🎥
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I know it’s a movie, but that lion felt WAY too real🦁#TopviewAI# #TopviewCanvas# #AIVideo#
That jet flying out of the screen felt a little too real #TopviewAI# #seedance# #AIVideo# #AIFilmmaking#
AI gave this quiet morning a few natural cuts, and suddenly making toast feels like a movie scene #TopviewAI# #AIVideo# #AIFilmmaking#
The camera work, the color, the texture—this whole crime scene feels straight out of a movie. Comment “Topview” and I’ll send you the prompt #TopviewAI# #TopviewCanvas# #AIVideo# #AIFilmmaking#
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We are delighted that our competition has attracted such outstanding creators to participate 🎉🎉🎉 #TopviewAI# #Wan3# #TopviewWan3Challenge# #AIVideo#
今回もWan3.0で魔法少女❄️ 氷結エフェクトがけっこういい感じ😆 @TopviewAIhq のWan3 Challenge参加作です #TopviewAI# #Wan3# #TopviewWan3Challenge#
A dark, gothic fairytale brought to life 🦋✨ Loving the cinematic lighting and macro details! 🥀🎥 Prompt provided below, happy creating! 👇🔥 prompt:Create a 15-second, 16:9 European Gothic haute couture cinematic short film using the exact same woman from the reference and the exact same blue-black butterfly from the reference image . The woman and butterfly must remain visually consistent and identical throughout the entire video. Do not use any reference video. SHOT 1 — 0–2.5 seconds The entire shot must maintain a clearly visible Dutch angle composition. The camera is tilted approximately 15–20 degrees to one side. The frame must absolutely NOT be level. Stone columns, arches, stained-glass windows, and floor lines must all appear noticeably tilted. Do not automatically correct or level the horizon. Inside a grand European classical Gothic cathedral with soaring pointed-arch vaults, enormous stone columns, deep arcades, ancient stone walls, gigantic stained-glass windows, intricate stone carvings, statues, candelabras, wall niches, an altar, and richly decorated architectural arches. The environment must have abundant architectural detail and layered depth. It must never feel empty, minimal, or under-detailed. The distant areas gradually disappear into darkness, while the foreground and midground contain abundant architectural details and decorative elements. The overall environment is extremely dark, with most areas swallowed by deep black and dark-gray shadows. There is no uniform ambient illumination. The primary light source comes from enormous Gothic stained-glass windows high above. Strong deep-red light passes through the stained glass and enters the cathedral, projecting large irregular dark-red patterns and patches of colored light across the stone columns, walls, and stone floor. A small amount of dark-purple and cool-blue stained-glass light enters through other windows, creating a subtle contrast with the deep-red illumination. There is a very light atmospheric haze and fine dust particles in the air, allowing the red beams of light to form subtle volumetric shafts. The camera slowly pushes deeper into the cathedral. The blue-black butterfly flies toward the camera from the distant background, continuously flapping its wings with realistic insect motion. Two small gray-blue circular ring markings on its wings must remain clearly visible. SHOT 2 — 2.5–5 seconds The butterfly continues flying directly toward the camera, gradually approaching the lens as it moves through the alternating areas of deep-red stained-glass illumination and darkness. When the butterfly is about to reach the camera, its flight briefly transitions into slow motion. Its wingbeats become highly visible, precise, elegant, and graceful, while its forward movement becomes noticeably slower. At this moment, the two small gray-blue circular ring markings on the butterfly's wings begin emitting a soft, clearly visible blue glow. The circular rings must retain their original size and exact shape. They must NEVER enlarge, expand, distort, or become oversized. The butterfly briefly hovers at the center of the frame. The two glowing circular rings must align precisely with the position of the woman's two eyes in the following shot. The image then instantly flashes to black for exactly one frame. During this single black frame, only the two blue glowing circular rings remain clearly visible. Their position, size, shape, and left-right spacing must remain exactly unchanged. They should appear as two floating blue luminous rings suspended against a completely pure black background. The butterfly itself must be completely invisible during this moment. Only the two glowing blue rings remain. In the next instant, the two blue glowing rings precisely transition into the position of the woman's eyes, creating a seamless visual match cut. The rings gradually merge into the natural contours of the woman's eyes. The blue glow naturally disappears. The woman's eyes then return to normal, realistic blue irises with no glow. Absolutely do not make the woman's eyes continuously glow. Do not leave any blue luminous rings around the eyes. Do not alter the shape, structure, or proportions of the woman's eyes. Immediately after the transition, reveal a clear close-up of the woman's face. The framing must include her entire head, both eyes, nose, mouth, chin, and part of her neck. This must NOT be an extreme eye close-up. The woman maintains a subtle three-quarter profile. Her face is slightly tilted, while her eyes naturally look toward the camera, creating subtle eye contact. She must absolutely NOT face the camera directly. The camera is positioned slightly above her eye level, creating a subtle high-angle perspective. One side of her face is softly illuminated by the deep-red stained-glass light, while the other side naturally falls into shadow. The woman naturally blinks and maintains a restrained, mysterious expression. Include realistic breathing and subtle facial micro-movements. SHOT 3 — 5–8.5 seconds Hard cut directly to the next shot. The blue-black butterfly flies forward through the interior of the cathedral. The camera immediately begins dynamically tracking the butterfly. The camera must continuously follow the butterfly's direction of flight. Wherever the butterfly flies, the camera follows it. The camera must NEVER remain stationary and wait for the butterfly to enter the frame. The camera stays behind the butterfly or slightly behind and to one side of it, continuously following its flight trajectory. The butterfly must NOT fly in a flat, straight horizontal line. Its flight path must contain clearly visible vertical variation. First, the butterfly flies toward a lower position. It then suddenly rises upward, passing through an archway and suspended architectural decorations. It subsequently descends toward a lower position again, creating a natural "low → high → low" arcing flight trajectory. At the same time, the butterfly makes subtle lateral movements and irregular curved deviations, behaving like a real butterfly navigating through a complex architectural environment. The camera must synchronously follow these vertical changes, naturally rising, descending, shifting slightly from side to side, and moving with subtle vertical fluctuations. The camera movement should feel like a real cinematographer physically tracking a flying insect. Do NOT suddenly switch to a static camera. Do NOT move the camera around to the front of the butterfly. Throughout the flight, the butterfly passes through the cathedral's richly detailed architecture. It skims past stone carvings, candelabras, statues, arches, hanging decorations, and stained-glass projections. It occasionally passes in front of candles, causing candle flames to briefly appear as soft out-of-focus points near the edge of the frame. Stone columns, walls, and architectural decorations sweep past both sides of the frame as the camera follows the butterfly, creating a strong sense of speed, spatial depth, and movement through the cathedral. A woman's extended right hand gradually appears in front of the butterfly. The butterfly continues along its natural curved flight trajectory toward her fingers and eventually lands gently on one of her fingers. The woman's fingernails are painted with glossy deep-red nail polish. SHOT 4 — 8.5–11 seconds The butterfly rests on the woman's finger and naturally makes subtle wing movements. The camera slowly moves laterally around the woman, transitioning from one three-quarter angle to another three-quarter angle. The camera should travel approximately half a circle only. Do NOT perform a complete 360-degree orbit. During this movement, reveal the woman's long black Victorian Gothic dress, intricate lace, high collar, black velvet, and dark-red satin ribbons. Deep-red stained-glass light enters the cathedral from the side and illuminates part of her clothing. The black velvet absorbs most of the illumination while retaining subtle, delicate edge highlights. The dark-red satin ribbons appear deep red under the stained-glass illumination. The woman maintains a natural standing posture with subtle breathing movement and small, realistic body adjustments. SHOT 5 — 11–13 seconds The butterfly naturally takes off from the woman's fingertip. The camera briefly follows its flight trajectory. The butterfly flies toward the woman's shoulder and face using a natural low → high curved trajectory. It approaches her face and finally settles on her cheek near the jawline. The woman maintains a subtle three-quarter profile. Her face remains slightly tilted. Her eyes naturally look toward the camera, creating subtle eye contact. She must absolutely NOT face the camera directly. The camera maintains a subtle high-angle perspective. SHOT 6 — 13–15 seconds The woman stands inside the cathedral with her body slightly turned to one side while her face naturally faces forward. She slowly raises her right hand and brings her finger toward the front of her body. The blue-black butterfly rests on her index finger. Her fingers are long and elegant. Her fingernails are painted with glossy deep-red nail polish. The red nail polish catches refined reflections from the deep-red stained-glass illumination, creating an elegant contrast between the warm red nail color and the cool blue-black butterfly. The woman looks quietly downward toward the butterfly resting on her fingertip. Her expression is calm, mysterious, and aristocratic. She does not smile. Maintain an icy, elegant Gothic aristocratic presence. The camera is positioned slightly above and in front of the woman, using a subtle high-angle perspective. Do NOT use a straight-on passport-photo composition. The framing must simultaneously include the woman's face, red-painted fingernails, hand, butterfly, and part of her long black Gothic dress. The camera slowly pushes forward while making a subtle lateral movement, creating sophisticated spatial changes similar to a high-end fashion advertisement. The butterfly slowly opens and spreads its wings while resting on the fingertip. Two abstract gray-blue circular ring markings are positioned toward the upper portion of its wings. As the wings move, the circular markings produce subtle blue iridescent reflections. The butterfly gently flaps its wings with realistic insect movement. The woman must maintain a convincing sense of life throughout the shot. Include natural breathing, subtle blinking, tiny finger adjustments, and slight movement in her body. Her light-golden curly hair is gently moved by the surrounding air. She must NOT look like a static fashion model posing for a still photograph. She must have natural human micro-movements and convincing physical presence. The butterfly must behave like a real butterfly, maintaining continuous and physically believable wing movement during flight and while resting. The two circular markings on the butterfly's wings must correspond one-to-one with the woman's two eyes, creating an extremely precise visual match transition. The transition must strictly follow this sequence: Butterfly approaches → brief slow motion → two circular markings begin glowing blue → butterfly hovers → one-frame black flash → only two blue glowing circular rings remain against a pure black background → rings precisely transition into the woman's eyes → blue glow disappears → woman's eyes return to normal non-glowing blue irises. The woman's eyes must NEVER remain glowing after the transition. The cathedral environment must contain rich architectural and decorative layers throughout the film.
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What happens when you drop a giant bath bomb into a volcanic hot spring? The physics and foam dynamics are pure chaos! (Prompt in the comments, happy creating!)#TopviewAI# #TopviewCanvas# #AIVideo#
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Another brand enters the mix! You already know this isn't real, but it's still way too fun to watch. Inspiration / Credit: @techhalla #TopviewAI# #TopviewCanvas# #AIVideo#
try this at home but only if you use these GPT Image 2.5 and Seedance 2.5 prompts below 👇
See a viral ad you love? Recreate it in one click with Topview AI Marketer! Keep the viral formula while swapping in your own products seamlessly #TopviewAI# #AIMarketer# #AIVideo# #EcommerceMarketing# #GPT6#
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Pure visual satisfaction! Topview AI + GPT-Image 2.5 brings storyboard scenes to life with mouth-watering commercial realism #TopviewAI# #TopviewCanvas# #AIVideo# #AIFilmmaking# #gptimage#
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Next-level spatial awareness! Watch how Topview AI leverages Video Depth to capture intricate human movement and camera motion #TopviewAI# #TopviewCanvas# #AIVideo# #AIFilmmaking# #viedodepth#
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Here’s what this action scene looks like with its viedo depth 👀 Now available in Topview, with more control for video generation and more flexibility to try different looks. Useful for your next project?
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Same fight, now with video depth. Topview video depth feature is live, giving you more control over video generation and more ways to explore different styles. What would you try it on?#TopviewAI# #TopviewCanvas# #AIVideo# #AIFilmmaking# #depthmap#
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Be honest, did this make you hungry? 🍲 Dropping the full AI video prompt below—what dish should I try next? prompt:Create a 30-second fast-paced, photorealistic live-action Japanese cooking film that fully demonstrates the preparation of authentic Japanese sukiyaki. The entire video should have the visual quality and realism of a premium Japanese food commercial. Overall Visual Style Photorealistic live-action cinematic food cinematography. Absolutely no anime, illustration, cartoon, CGI-rendered, or video-game visual style. Set inside a warm Japanese home kitchen during late afternoon. Amber sunlight passes through traditional wooden lattice windows and reflects naturally across a heavy black cast-iron sukiyaki pot. Show extremely realistic food textures throughout: intricate fine marbling and fat structure in premium wagyu beef, visible vegetable fibers, porous tofu surfaces, realistic egg viscosity, and glossy sukiyaki sauce. Follow physically believable cooking behavior at all times. Beef fat naturally melts when exposed to heat. Wagyu slices gradually change color as they cook and gently curl around the edges. The sauce produces fine simmering bubbles. Steam naturally rises and moves according to heat and airflow. Sauce slowly runs and drips along the surfaces of the ingredients. Use shallow depth of field, macro close-ups, soft natural light, delicate highlights, and restrained cinematic color grading. Maintain premium food-commercial image quality with realistic textures and subtle photographic imperfections. Camera movement should remain smooth, stable, and controlled. Editing should be fast-paced, energetic, and visually clear. Use natural match cuts based on chopstick movements, ingredient shapes, sauce flow, steam movement, and visual composition. Maintain strict continuity throughout the entire video: the exact same pair of realistic human hands, the same utensils, the same chopsticks, the same cast-iron sukiyaki pot, the same ceramic bowl, the same kitchen environment, and the same lighting direction. Timeline 0–3 seconds — Ingredient Preparation Rapid macro shots of thinly sliced marbled wagyu beef, green onions, shiitake mushrooms, enoki mushrooms, grilled tofu, shirataki noodles, napa cabbage, and shungiku arranged neatly. Realistic human hands hold a chef's knife and cut the green onions into evenly sized diagonal segments. The knife then creates a precise decorative flower-like pattern on the surface of the shiitake mushrooms. All ingredients should look fresh and naturally moist. Clearly show their cut surfaces, natural fibers, pores, moisture, and fine texture. Use rapid but controlled editorial cuts to establish the ingredients within the first three seconds. 3–6 seconds — Heating the Pot and Melting Beef Fat The heavy black cast-iron sukiyaki pot sits on the stove and gradually heats. Wooden chopsticks pick up a small piece of beef fat and place it directly into the hot pot. The beef fat slowly melts from a solid piece into transparent rendered fat. The chopsticks push the melting fat across the bottom of the pot, spreading it evenly across the cooking surface and creating a thin glossy layer of rendered fat. Subtle heat vapor naturally rises from the hot surface. Show realistic melting behavior, surface tension, heat distortion, and tiny sizzling sounds. 6–9 seconds — Searing Green Onion and Wagyu Diagonal green onion segments fall into the hot cast-iron pot. As they contact the hot surface, they produce a crisp, immediate sizzling reaction. The cut surfaces gradually develop a lightly browned, caramelized appearance. Thinly sliced marbled wagyu is then placed directly into the pot. The intricate fat marbling begins to melt under the heat. The edges of the thin meat slices gently curl and contract naturally. The beef gradually changes from fresh red to a tender light-brown cooked surface while retaining a moist, glossy texture. Capture extreme macro details of melting fat, searing meat, tiny bubbles, and the interaction between the beef and the hot cast-iron surface. 9–12 seconds — Preparing the Sukiyaki Sauce Fine crystalline sugar is evenly sprinkled over the partially cooked wagyu. The sugar begins melting immediately when it contacts the hot cooking surface and rendered beef fat. Soy sauce, mirin, and sake are poured sequentially around the edge of the pot. The liquids combine into a deep amber-brown sukiyaki sauce. The sauce rapidly bubbles as it contacts the hot pan and begins flowing around the wagyu and seared green onion. The sauce gradually coats the surface of the beef and vegetables, creating a rich transparent gloss. Show realistic liquid physics, bubbling, evaporation, surface tension, reflections, and sauce movement. 12–15 seconds — Adding the Ingredients Wooden chopsticks sequentially place grilled tofu, decorative shiitake mushrooms, enoki mushrooms, shirataki noodles, and napa cabbage into the pot. Arrange the ingredients naturally so their different shapes, textures, and colors create a visually balanced composition. The sauce flows naturally between the ingredients. The porous grilled tofu gradually absorbs the amber-brown sauce around its edges. Show realistic moisture absorption and sauce penetration without making the tofu appear artificial or overly saturated. 15–18 seconds — Simmering and Infusing Extreme close-up of the sukiyaki gently simmering. Fine bubbles continuously form around the edges of the tofu, shiitake mushrooms, napa cabbage, and other ingredients. The napa cabbage gradually softens and becomes partially translucent. The enoki mushrooms become coated with glossy sukiyaki sauce. Natural steam continuously rises from the pot. The warm amber sunlight catches the steam, creating a subtle atmospheric haze. The camera moves slowly sideways at extremely close range, following the surface of the simmering ingredients. Maintain shallow depth of field, with individual bubbles and ingredient textures sharply resolved while the background remains softly blurred. 18–21 seconds — Adding Fresh Wagyu and Shungiku A new layer of thinly sliced marbled wagyu is gently placed over the simmering vegetables. The meat is slowly cooked by the surrounding heat and hot sauce. The beef naturally changes color as it cooks, transitioning into a tender pinkish-brown cooked state while retaining visible marbling, moisture, and soft texture. Fresh bright-green shungiku is placed along the edge of the pot. The fresh green leaves create a strong but natural contrast against the darker ingredients and deep amber-brown sauce. Maintain realistic ingredient scale, natural placement, and believable cooking behavior. 21–24 seconds — Preparing the Dipping Egg A fresh chicken egg is gently cracked against the rim of a small white ceramic bowl. The shell breaks naturally. The yolk and egg white fall completely into the bowl. Wooden chopsticks rapidly whisk the egg. The yolk and white combine into a smooth golden mixture with realistic viscosity. The chopsticks create a visible swirling vortex in the egg. Steam from the sukiyaki naturally passes through the background. Perform a smooth rack focus from the beaten egg in the foreground to the continuously bubbling sukiyaki behind it. 24–27 seconds — Picking Up and Dipping the Wagyu Wooden chopsticks reach into the sukiyaki and pick up a tender slice of wagyu. The meat hangs naturally from the chopsticks under its own weight. A small amount of green onion and several thin strands of enoki mushrooms remain attached to the meat. Glossy amber-brown sauce clings naturally to the surface of the beef. Several realistic droplets slowly gather along the lower edge of the meat before falling back into the pot. The wagyu is then gently lowered into the golden beaten egg. The egg smoothly coats the surface of the beef with realistic viscosity and adhesion. Capture the interaction between the glossy sauce, tender meat, and flowing egg mixture in an extreme macro close-up. 27–30 seconds — Final Hero Shot The completed sukiyaki pot sits in the center of a warm solid-wood dining table. The pot contains marbled wagyu, seared green onion, decorative shiitake mushrooms, grilled tofu, napa cabbage, enoki mushrooms, shirataki noodles, and fresh green shungiku, all naturally distributed throughout the simmering pot. The deep amber-brown sauce continues gently bubbling around the ingredients. The sauce catches delicate realistic highlights across the surface. Steam continuously rises from the finished dish and drifts naturally through the warm atmosphere. The camera moves slowly around the edge of the cast-iron pot in a controlled cinematic arc. The camera gradually settles on the chopsticks holding a tender slice of wagyu above the beaten egg in the foreground. The wagyu remains soft and naturally folded, with visible marbling and glossy sauce coating. The sauce and egg mixture form small natural droplets that slowly fall from the beef. The background gradually becomes softer and more defocused. End on a luxurious, warm, appetizing, premium Japanese food-commercial hero shot. Cinematography Premium Japanese food advertising photography. Photorealistic live-action cinematography. Natural macro food photography. Shallow depth of field. Selective focus. Smooth controlled camera movement. Macro close-ups mixed with medium food shots. Natural rack focus. Controlled lateral camera movement. Slow cinematic orbit around the final dish. Fast editorial pacing during ingredient preparation. Rapid match cuts synchronized with hand movements, chopstick movements, ingredient placement, sauce movement, and steam. Realistic lens characteristics. Natural optical depth. Subtle photographic imperfections. High micro-detail. Realistic surface reflections. Natural motion blur. No artificial camera shake. No excessive slow motion. No hyper-stylized VFX. Lighting and Color Warm Japanese domestic atmosphere. Late-afternoon sunlight entering through traditional wooden lattice windows. Soft directional sunlight. Natural amber illumination. Warm highlights across the cast-iron pot and ingredients. Soft shadows with realistic falloff. Subtle reflections on rendered beef fat and sukiyaki sauce. Deep blacks on the cast-iron cookware. Natural skin tones. Rich food colors. Deep amber-brown sukiyaki sauce. Fresh green shungiku. Natural red and pink tones in the wagyu before and during cooking. Golden-yellow egg yolk. Warm wooden tones from the dining table and kitchen. Restrained cinematic color grading. Premium Japanese food-commercial color palette. Avoid excessive saturation, artificial neon colors, generic blue cinematic grading, or exaggerated HDR. Audio Bright, warm 1980s Japanese city-pop instrumental music. Tempo approximately 110–120 BPM. Delicate electric piano. Soft bass. Crisp drum-machine rhythm. Subtle bell percussion. The music should remain energetic enough to support the fast editing while never overpowering the cooking sounds. Synchronize detailed, close-recorded ASMR cooking sounds with the visuals: Chef's knife cutting vegetables Knife contacting the cutting board Beef fat touching the hot cast-iron pot Beef fat sizzling and melting Green onion sizzling Wagyu fat rendering Meat gently searing Sugar falling onto the beef Sugar melting Soy sauce being poured Mirin being poured Sake being poured Sukiyaki sauce rapidly bubbling Wooden chopsticks touching the cast-iron pot Chopsticks touching the ceramic bowl Egg cracking Egg falling into the bowl Egg being whisked Natural simmering sounds Steam and subtle cooking sounds During the final hero shot, the music naturally becomes quieter and resolves with a single delicate Japanese wind-chime sound. Negative Requirements Absolutely no Japanese anime, 2D animation, cartoon, illustration, manga, clay animation, 3D animation, or obvious CGI-rendered appearance. No plastic-looking food. No artificial food textures. No excessive skin smoothing. No fake glossy food surfaces. No excessive or physically impossible highlights. No physically impossible liquid behavior. No unnatural steam. No reverse-flowing liquids. No floating ingredients. No food clipping or intersections. No unnatural deformation. No storyboard panels. No reference images visible in the final video. No sketches. No borders. No numbers. No arrows. No annotations. No subtitles. No captions. No interface elements. No logos. No watermarks. No text overlays of any kind. Do not show tonkatsu. Do not show rice bowls or donburi. Do not show seafood. Do not show Western ingredients. Do not show unrelated Japanese dishes. Only show authentic Japanese sukiyaki and its traditional accompanying ingredients. The final wagyu must not appear completely raw. The final wagyu must not be excessively cooked, dry, tough, burnt, or charred. Avoid completely raw-looking beef in the final presentation. Avoid overcooked gray meat. Avoid malformed hands. Avoid extra fingers. Avoid missing fingers. Avoid distorted wrists. Avoid unnatural hand anatomy. Avoid twisted or deformed chopsticks. Avoid duplicated utensils. Avoid duplicated ingredients. Avoid food clipping. Avoid inconsistent ingredient shapes. Avoid inconsistent pot geometry. Avoid liquid flowing backward. Avoid physically impossible steam movement. Maintain exact continuity of the same human hands, same utensils, same wooden chopsticks, same cast-iron sukiyaki pot, same ceramic bowl, same kitchen, same dining table, same ingredient set, same lighting direction, and same spatial environment throughout the entire video. The entire 30-second sequence must feel like one continuous premium Japanese food commercial filmed in a real kitchen, with physically accurate cooking, realistic human interaction, consistent food appearance, natural camera movement, and authentic live-action photography.
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1 product, 1 brief, endless high-converting ads! Meet Topview AI Marketer for bulk ad creation #TopviewAI# #AIMarketer# #AIVideo# #EcommerceMarketing# #GPT6#
Marketing in the era of the singularity! Effortlessly generate high-saturation, premium video ads at scale using GPT Astra + Topview plugin #TopviewAI# #UGC# #AIVideo# #makingstudio# #ads#
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100% AI-generated slice-of-life anime! Impressive scene continuity using Seedance 2.5 + GPT-image2.5
Never mess with a grandma holding an umbrella! Crazy action game choreography with Seedance 2.5. (Prompt in the comments 👇):CORE OBJECTIVE Generate a 30-second, 16:9, photorealistic next-gen AAA open-world action game gameplay sequence. The entire sequence takes place only in the same daytime Showa-era Japanese narrow alley <<@>>. Environment: overcast daylight, recently rained, wet stone pavement, puddles and subtle reflections, light drizzle. Camera: third-person over-the-shoulder gameplay perspective with responsive, player-controlled movement. Use natural tracking, lateral movement, short push-ins and pull-backs, and subtle orbiting during combat. Characters: Traditional umbrella-fighting grandmother <<@>> Young thug in a red jacket <<@>> Young thug in a blue hoodie <<@>> Extremely large, obese boss <<@>> Keep all character identities, faces, clothing, body proportions, silhouettes and physical characteristics strictly consistent with their reference images throughout the entire sequence. The grandmother always uses the same burgundy long-handled umbrella. Do not redesign, replace, recolor or alter the umbrella. HUD AND HEALTH-BAR LOGIC — HIGHEST PRIORITY Health bars are persistent animated fill bars, never static icons. Whenever a character takes a valid hit, the health-bar fill must visibly decrease at the exact moment of impact, moving smoothly and continuously from the right edge toward the left. Every individual hit removes only part of the remaining health. ABSOLUTE HEALTH-BAR RULES Never instantly empty an entire health bar. Never allow a character to remain visibly full-health after taking a valid hit. Never empty a bar before the character is actually defeated. Never remove the health bar simply because the character is hit. Only the final successful attack, at the exact moment the character is genuinely knocked down and loses combat capability, may reduce the remaining health to zero. After reaching zero, the empty bar remains visible for approximately 0.5 seconds, then fades out completely. Health percentages exist only as invisible animation logic. Never display numerical health values or percentages on screen. RED-JACKET THUG <<@>> His independent health bar appears at full health when combat officially begins. First successful throw: smoothly drops to approximately two-thirds remaining. Follow-up kick: smoothly drops to approximately one-third remaining. Final punch or umbrella-handle strike: the remaining health stays visible until the actual finishing impact. At the exact moment he is knocked down, the final remaining portion smoothly reaches zero. Empty bar remains briefly visible, then fades out. BLUE-HOODIE THUG <<@>> His independent health bar also begins completely full. Every clearly visible successful punch and low sweep causes the red fill to decrease in small, smooth increments. The bar must always retain visible remaining health before the final attack. Only the final hit that actually knocks him down empties the remaining health. The empty bar briefly remains visible, then fades out. The two thug health bars are completely independent. They must never empty simultaneously without corresponding separate finishing attacks. BOSS HEALTH BAR The boss health bar must not exist before the boss enters the fight. At approximately 11 seconds, when the giant obese boss <<@>> begins his angry charge, his boss HUD appears in the upper-right corner. It consists of: Boss portrait “BOSS” Large red health bar The boss health bar starts completely full and remains visible throughout the entire boss fight. Each distinct group of successful attacks causes a separate, smooth reduction in the bar. Valid damage includes: abdominal punches strikes to the back of the knees repeated kicks to the chest special umbrella attacks successful combo sequences The bar must always retain visible remaining health. Immediately before the final throw, only a small amount of red fill remains. At the exact moment the boss is slammed onto the wet stone pavement and is completely incapacitated, the final remaining red segment smoothly reaches zero. The empty bar remains briefly visible, then fades out. PLAYER HEALTH BAR The grandmother's green health bar remains in the upper-left HUD. It decreases only when the boss visibly lands a successful hit on her. Every successful boss attack must correspond to a small, synchronized reduction. The player's health bar must never decrease without a visible cause. 0–4 SECONDS — APPROACH / NO HUD The camera is positioned slightly behind and off to the side of the grandmother <<@>>. She walks calmly toward the far end of the narrow Showa-era Japanese alley, holding her closed burgundy long-handled umbrella. The red-jacket thug <<@>>, blue-hoodie thug <<>>, and giant obese boss <<@>> approach from the opposite direction, gradually forming a threatening three-person blockade. The red-jacket thug aggressively says in Japanese: “ばあさん、金を出せ!” The grandmother simply looks up at him with a completely expressionless face. The dialogue must finish before the fourth second. ABSOLUTELY NO HUD during this section. Do not show: portraits health bars minimap enemy markers skill icons boss interface combo indicators damage numbers any other gameplay UI The screen should feel like uninterrupted gameplay before combat begins. 4–5 SECONDS — FIGHT START / THUG HEALTH BARS APPEAR At exactly the moment combat begins, briefly flash: “FIGHT START” At the same moment, the gameplay HUD smoothly fades in: Upper-left Grandmother portrait Green health bar Skill cooldown represented only by a circular light/dark progress indicator Lower-left Circular minimap Three red enemy markers Above the two thugs The red-jacket thug <<@>> and blue-hoodie thug <<@>> simultaneously receive their own independent full red health bars, floating directly above their heads and following their movement. Upper-right Remain completely empty. Do not display the boss portrait or boss health bar yet. 5–11 SECONDS — THUG FIGHT / INDIVIDUAL DAMAGE The red-jacket thug <<@>> throws a punch. The grandmother sidesteps, catches his arm and executes a realistic over-the-shoulder throw. At the exact moment his body hits the ground, his overhead health bar smoothly decreases from full to approximately two-thirds. The grandmother immediately follows with a kick. The second hit causes another smooth health reduction to approximately one-third. She follows with one final punch or umbrella-handle strike. Only when the final impact actually knocks him down does the remaining health smoothly reach zero. The empty health bar remains briefly visible before fading out. The blue-hoodie thug <<@>> attacks from behind. The camera quickly tracks with the grandmother as she turns and shifts laterally through the narrow alley. She blocks his attack with the burgundy umbrella, then counters with a series of punches and low sweeping kicks. Every clearly visible successful hit must correspond to a small, smooth reduction of his overhead red health bar. The health bar must visibly retain remaining fill between attacks. Only the final successful strike that actually knocks him down may empty the bar. The empty bar remains briefly visible and then fades out. When a genuine uninterrupted sequence of successful attacks occurs, briefly display: “COMBO ×4” No damage numbers. No floating hit-point indicators. 11–26 SECONDS — BOSS FIGHT / CONTINUOUS HEALTH-BAR STATE Once both thugs are down, the giant obese boss <<@>> suddenly lets out an aggressive roar and charges. At the exact moment his charge begins, reveal the boss HUD in the upper-right corner: Boss portrait “BOSS” Large full red health bar The boss health bar remains fixed in the upper-right corner until his final defeat. The boss swings a heavy horizontal punch. The grandmother avoids the first strike but the second attack clips her shoulder. At the exact impact, her upper-left green health bar smoothly decreases by a small amount. The boss then uses his forearm to knock her umbrella aside and follows with a powerful body charge, driving her into a wooden wall. Her green health bar decreases again, synchronized precisely with the successful impact. The grandmother breaks free. She kicks the boss behind the knee, then delivers a rapid sequence of abdominal punches. Every genuine group of successful hits causes the boss's red health bar to smoothly decrease by a visible segment. The boss grabs her and violently shoves her back against the wall. Her green health bar decreases again. The boss charges once more. She sidesteps at the last instant, causing the boss to crash heavily into the wooden wall. She immediately counters with a strike behind the knee followed by two consecutive kicks into his chest. The boss health bar continues to decrease smoothly in separate stages. The two fighters then exchange rapid punches, blocks, elbows, kicks, grapples and counters. Keep the action grounded, physical and believable. The camera should maintain a strong third-person playable-game feel, dynamically following the combat as the characters move left and right through the alley, along walls and around obstacles. Use: lateral tracking short push-ins short pull-backs subtle camera orbiting responsive over-the-shoulder framing controlled handheld-like gameplay movement Avoid excessive cinematic camera movements that would make the scene feel like a pre-rendered movie rather than real gameplay. SPECIAL ATTACK The grandmother's circular skill cooldown indicator gradually completes and becomes illuminated. She then uses the burgundy umbrella to trap and control the boss's arm. She strikes behind his knees repeatedly, follows with heavy abdominal blows, then uses the umbrella and her body momentum to pivot around him. During genuinely uninterrupted successful hit sequences, briefly display: “COMBO ×6” Later, during another genuine uninterrupted sequence: “COMBO ×8” These indicators must only appear when the corresponding continuous hits actually happen. The boss health bar continues to decrease smoothly after every legitimate attack group. Never empty the bar prematurely. The grandmother finally captures the boss's arm and uses her momentum to execute a powerful rotational throw. As the throw begins, the boss health bar still contains a small visible red segment. The boss crashes heavily onto the wet stone pavement. At the exact moment his body hits the ground and he becomes completely incapacitated, the final remaining red segment smoothly decreases to zero. The empty boss health bar remains visible briefly, then fades out. 26–28 SECONDS — MISSION COMPLETE / WALK AWAY All three enemies are now lying defeated in the alley. The individual empty enemy health bars and boss interface fade out first. Then the grandmother's upper-left HUD and lower-left minimap smoothly fade away. Light rain continues falling. The grandmother opens her burgundy umbrella and calmly walks deeper into the alley. The camera follows her from behind. Display a refined golden metallic UI treatment: “MISSION COMPLETE” Below it: “敵を全員倒した” Keep the typography polished and premium, consistent with a modern AAA game interface. 28–30 SECONDS — FINAL FRONT CLOSE-UP Remain in the exact same Showa-era Japanese daytime alley <<@>>. The camera smoothly moves from behind the grandmother, arcs around to the front, and continues moving backward as she walks toward it. End on a clear front-facing close-up. Her identity and facial appearance must remain completely consistent with <<@>>. Her short white curly hair is slightly damp from the rain. The burgundy umbrella is open above her head. Her expression remains calm, cold and completely unfazed. Her breathing is steady. She briefly looks straight ahead, then her gaze passes just beside the camera as she continues walking. The three defeated enemies remain visible far behind her in the background. Do not cut back to a rear view. The final frame remains on her face beneath the burgundy umbrella, with fine rain falling around her. HUD STYLE Use <<@>> only as a visual reference for HUD structure and material language. Borrow only: interface zoning translucent panels subtle metallic borders premium AAA game UI finish Do not inherit: characters environments numbers button prompts icons text layouts that conflict with the HUD specification above The HUD should feel like an original modern AAA action game interface. HARD UI RESTRICTIONS Absolutely no: damage numbers health percentages countdown numbers reward numbers experience points score floating damage values right-side button prompts unnecessary UI notifications The only combat text allowed is: “FIGHT START” “COMBO ×4” “COMBO ×6” “COMBO ×8” and the final mission-complete text: “MISSION COMPLETE” “敵を全員倒した” Combo indicators may appear only during genuine continuous hit sequences. AUDIO No background music. Use only diegetic gameplay sound and UI feedback: footsteps wet pavement and puddle splashes light rain Japanese dialogue HUD activation sounds punches and kicks umbrella impact and metallic blocking sounds body impacts wooden wall impacts grappling sounds heavy falls onto wet stone water splashes exertion breathing subtle environmental ambience Keep the sound design grounded and realistic, with no exaggerated arcade effects. OVERALL VISUAL TARGET Photorealistic next-generation AAA open-world action game. Realistic human anatomy and movement. Physically believable combat. Wet post-rain surfaces with natural reflections. Overcast daytime lighting. Detailed Showa-era Japanese alley architecture. Stable character identities and costumes. Strong sense of weight, impact and physical momentum. The sequence must feel like actual high-budget gameplay footage, not a cinematic trailer, animation, anime sequence, or stylized fighting montage. The grandmother remains the visual and gameplay protagonist throughout the entire sequence.
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