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BEN.ZZZ
@cyberpunk
building degen gaming experiences founder @playcambria Genesis mainnet coming soon
Joined October 2009
9K Following    13.8K Followers
at @playcambria, almost all of our time on gamedev now is spent on the actual design + iteration of game systems. the implementation in code is now almost an afterthought (even with a custom game engine). esp if you have a solid / well architected core codebase (claude gets better the higher quality the base). game design and nailing the intangible "fun" is still really fking hard though and claude helps less than you think. more evident now than ever that it was never about building the game itself (see: any oneshot / slop game). pixel art is also still hard to scale.
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Another key points here is that a big issue with gaming was the pace of iteration and shipping compared to other parts of crypto. New tools up the shipping speed tremendously. Rather than dropping a vision and an NFT mint, you can have the game playable during the mint, on the day of reveal, or very shortly after. People raised billions to try and take down @AxieInfinity saying it would be easy with tremendous hubris. Then the majority of these gave up right before a huge breakthrough in technology. Others like @Moku_HQ @AngryDynomites @yakkamon_game @RonkeOnRon @playcambria @onchainheroes @0xCitadel @PlayChickenSaga @PlayCalamity chewed glass to stay around and relevant for the turning of the tide.
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