I wanted to test Fable 5.2's quality with one-shot prompts without human feedback.
Everything in this game is from scratch: models, sounds, textures. ~$550 at API pricing, ~2.7M output and 445M input tokens, heavily cached. Took 8 hours!
Play it here:
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The coding interview is dead, at least for my team at Anthropic. I've seen enough to know that it no longer provides signal. I removed it from loops this month.
I have a spicy, optimistic take - I think there's an opportunity for junior engineers:
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Hi, I'm Felix. I'm an eng lead working on Claude. I love watching people take flight and do things they never thought possible.
We often describe that as "being more ambitious" when using AI, which is tricky advice to follow. I wrote a tutorial:
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Hi! I work on Cowork. Probably no surprise, but we want to make our users as powerful as possible with Claude - and you're right that explaining and keeping up with the capabilities is hard. Affected users got both an email and an in-app notice, but I'm grateful for the feedback - I think this change was more surprising to people than I'd like it to be. This one will be a longer explainer, bear with me!
The "old" version of Cowork runs model inference in the cloud, executing tool calls in an Anthropic-provided VM we shipped to your computer. We added the VM for capability, safety, and security reasons - mapping in just the data you explicitly added to your session. People loved what they were able to do with Claude but didn't love the disk, battery, and performance cost of running the VM locally. Also, people didn't love that closing your laptop means the work stops.
The "new" version of Cowork runs model inference and the VM in the cloud. Each session gets its own sandbox, not sharing state with other sessions. When the VM needs something on the users' device (like a file), the desktop app is responsible for that file access tool call. To be clear, Claude will only access files in folders that the user explicitly added to the session, the same way Claude only saw files explicitly added to the VM in the "old" version. Sandboxes are destroyed when the session ends!
We think this solves a lot of problems we've heard about (like using Cowork from a phone, keeping work running, or getting all the same power without losing battery to the VM) - but we'll keep iterating on new feedback we hear!
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Today, we're combining Cowork and Chat into one Claude.
You can fire off questions and then turn to serious work in the same conversation. When your computer is open, Claude can use your local files and apps - and if you close it, Claude will keep working with its own computer in the cloud.
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Today, we're releasing Fable 5.1 and Mythos 5.1. While the model is getting slightly better at a lot of things, I expect many users to appreciate that Fable 5.1 solves agentic coding tasks at roughly half the cost of Fable 5.
I personally also really like it's writing style, which imho sounds a lot more natural then our previous models did.
Some other personal highlights below!
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